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authorbunnei <bunneidev@gmail.com>2018-09-17 18:27:35 +0200
committerGitHub <noreply@github.com>2018-09-17 18:27:35 +0200
commit27fe8159c53a8e1a76535039e829f8f89a917ec7 (patch)
tree4fe44d98b9dd3dc2a88e0ab9d487db4a530caeac /src/video_core/renderer_opengl
parentMerge pull request #1318 from lioncash/errors-sm (diff)
parentgl_shader_decompiler: Get rid of variable shadowing within LEA instructions (diff)
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Diffstat (limited to 'src/video_core/renderer_opengl')
-rw-r--r--src/video_core/renderer_opengl/gl_shader_decompiler.cpp2
1 files changed, 0 insertions, 2 deletions
diff --git a/src/video_core/renderer_opengl/gl_shader_decompiler.cpp b/src/video_core/renderer_opengl/gl_shader_decompiler.cpp
index 15f628acd..252ff18fc 100644
--- a/src/video_core/renderer_opengl/gl_shader_decompiler.cpp
+++ b/src/video_core/renderer_opengl/gl_shader_decompiler.cpp
@@ -1510,8 +1510,6 @@ private:
case OpCode::Id::LEA_IMM:
case OpCode::Id::LEA_RZ:
case OpCode::Id::LEA_HI: {
- std::string op_a;
- std::string op_b;
std::string op_c;
switch (opcode->GetId()) {