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author | bunnei <bunneidev@gmail.com> | 2018-09-17 18:27:35 +0200 |
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committer | GitHub <noreply@github.com> | 2018-09-17 18:27:35 +0200 |
commit | 27fe8159c53a8e1a76535039e829f8f89a917ec7 (patch) | |
tree | 4fe44d98b9dd3dc2a88e0ab9d487db4a530caeac /src/video_core/renderer_opengl | |
parent | Merge pull request #1318 from lioncash/errors-sm (diff) | |
parent | gl_shader_decompiler: Get rid of variable shadowing within LEA instructions (diff) | |
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Diffstat (limited to 'src/video_core/renderer_opengl')
-rw-r--r-- | src/video_core/renderer_opengl/gl_shader_decompiler.cpp | 2 |
1 files changed, 0 insertions, 2 deletions
diff --git a/src/video_core/renderer_opengl/gl_shader_decompiler.cpp b/src/video_core/renderer_opengl/gl_shader_decompiler.cpp index 15f628acd..252ff18fc 100644 --- a/src/video_core/renderer_opengl/gl_shader_decompiler.cpp +++ b/src/video_core/renderer_opengl/gl_shader_decompiler.cpp @@ -1510,8 +1510,6 @@ private: case OpCode::Id::LEA_IMM: case OpCode::Id::LEA_RZ: case OpCode::Id::LEA_HI: { - std::string op_a; - std::string op_b; std::string op_c; switch (opcode->GetId()) { |