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authorYuri Kunde Schlesner <yuriks@yuriks.net>2015-08-06 04:22:06 +0200
committerYuri Kunde Schlesner <yuriks@yuriks.net>2015-08-06 05:59:37 +0200
commit254582aa35306c7bdebb90b0cd2dda88fe188087 (patch)
tree35cd21873666116fba7a3fac3df1580e8d59b79a /src/video_core/renderer_opengl
parentOpenGL: Remove redundant texture.enable_2d field from OpenGLState (diff)
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Diffstat (limited to 'src/video_core/renderer_opengl')
-rw-r--r--src/video_core/renderer_opengl/gl_rasterizer_cache.cpp1
-rw-r--r--src/video_core/renderer_opengl/gl_resource_manager.h6
-rw-r--r--src/video_core/renderer_opengl/gl_state.cpp32
-rw-r--r--src/video_core/renderer_opengl/gl_state.h6
4 files changed, 45 insertions, 0 deletions
diff --git a/src/video_core/renderer_opengl/gl_rasterizer_cache.cpp b/src/video_core/renderer_opengl/gl_rasterizer_cache.cpp
index dc3ffdf22..70f0ba5f1 100644
--- a/src/video_core/renderer_opengl/gl_rasterizer_cache.cpp
+++ b/src/video_core/renderer_opengl/gl_rasterizer_cache.cpp
@@ -30,6 +30,7 @@ void RasterizerCacheOpenGL::LoadAndBindTexture(OpenGLState &state, unsigned text
new_texture->texture.Create();
state.texture_units[texture_unit].texture_2d = new_texture->texture.handle;
state.Apply();
+ glActiveTexture(GL_TEXTURE0 + texture_unit);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, PicaToGL::TextureFilterMode(config.config.mag_filter));
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, PicaToGL::TextureFilterMode(config.config.min_filter));
diff --git a/src/video_core/renderer_opengl/gl_resource_manager.h b/src/video_core/renderer_opengl/gl_resource_manager.h
index 6f9dc012d..82173d59a 100644
--- a/src/video_core/renderer_opengl/gl_resource_manager.h
+++ b/src/video_core/renderer_opengl/gl_resource_manager.h
@@ -10,6 +10,7 @@
#include "video_core/renderer_opengl/generated/gl_3_2_core.h"
#include "video_core/renderer_opengl/gl_shader_util.h"
+#include "video_core/renderer_opengl/gl_state.h"
class OGLTexture : private NonCopyable {
public:
@@ -28,6 +29,7 @@ public:
void Release() {
if (handle == 0) return;
glDeleteTextures(1, &handle);
+ OpenGLState::ResetTexture(handle);
handle = 0;
}
@@ -51,6 +53,7 @@ public:
void Release() {
if (handle == 0) return;
glDeleteProgram(handle);
+ OpenGLState::ResetProgram(handle);
handle = 0;
}
@@ -74,6 +77,7 @@ public:
void Release() {
if (handle == 0) return;
glDeleteBuffers(1, &handle);
+ OpenGLState::ResetBuffer(handle);
handle = 0;
}
@@ -97,6 +101,7 @@ public:
void Release() {
if (handle == 0) return;
glDeleteVertexArrays(1, &handle);
+ OpenGLState::ResetVertexArray(handle);
handle = 0;
}
@@ -120,6 +125,7 @@ public:
void Release() {
if (handle == 0) return;
glDeleteFramebuffers(1, &handle);
+ OpenGLState::ResetFramebuffer(handle);
handle = 0;
}
diff --git a/src/video_core/renderer_opengl/gl_state.cpp b/src/video_core/renderer_opengl/gl_state.cpp
index 7ccf474e1..871324014 100644
--- a/src/video_core/renderer_opengl/gl_state.cpp
+++ b/src/video_core/renderer_opengl/gl_state.cpp
@@ -174,3 +174,35 @@ void OpenGLState::Apply() {
cur_state = *this;
}
+
+void OpenGLState::ResetTexture(GLuint id) {
+ for (auto& unit : cur_state.texture_units) {
+ if (unit.texture_2d == id) {
+ unit.texture_2d = 0;
+ }
+ }
+}
+
+void OpenGLState::ResetProgram(GLuint id) {
+ if (cur_state.draw.shader_program == id) {
+ cur_state.draw.shader_program = 0;
+ }
+}
+
+void OpenGLState::ResetBuffer(GLuint id) {
+ if (cur_state.draw.vertex_buffer == id) {
+ cur_state.draw.vertex_buffer = 0;
+ }
+}
+
+void OpenGLState::ResetVertexArray(GLuint id) {
+ if (cur_state.draw.vertex_array == id) {
+ cur_state.draw.vertex_array = 0;
+ }
+}
+
+void OpenGLState::ResetFramebuffer(GLuint id) {
+ if (cur_state.draw.framebuffer == id) {
+ cur_state.draw.framebuffer = 0;
+ }
+}
diff --git a/src/video_core/renderer_opengl/gl_state.h b/src/video_core/renderer_opengl/gl_state.h
index 03b7e26f7..3e2379021 100644
--- a/src/video_core/renderer_opengl/gl_state.h
+++ b/src/video_core/renderer_opengl/gl_state.h
@@ -73,6 +73,12 @@ public:
/// Apply this state as the current OpenGL state
void Apply();
+ static void ResetTexture(GLuint id);
+ static void ResetProgram(GLuint id);
+ static void ResetBuffer(GLuint id);
+ static void ResetVertexArray(GLuint id);
+ static void ResetFramebuffer(GLuint id);
+
private:
static OpenGLState cur_state;
};