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author | bunnei <bunneidev@gmail.com> | 2015-03-08 00:18:40 +0100 |
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committer | bunnei <bunneidev@gmail.com> | 2015-03-08 00:18:40 +0100 |
commit | 06bf4715810489548a9a3b5e9274dfc78bc3fc4d (patch) | |
tree | a2722e2b7e1356d9cb9725f18f0561fcaf815ec1 /src/video_core/renderer_opengl | |
parent | Merge pull request #637 from Subv/etc (diff) | |
parent | Set framebuffer layout from EmuWindow. (diff) | |
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Diffstat (limited to 'src/video_core/renderer_opengl')
-rw-r--r-- | src/video_core/renderer_opengl/renderer_opengl.cpp | 48 |
1 files changed, 9 insertions, 39 deletions
diff --git a/src/video_core/renderer_opengl/renderer_opengl.cpp b/src/video_core/renderer_opengl/renderer_opengl.cpp index db7538ddd..95ab96340 100644 --- a/src/video_core/renderer_opengl/renderer_opengl.cpp +++ b/src/video_core/renderer_opengl/renderer_opengl.cpp @@ -254,28 +254,26 @@ void RendererOpenGL::DrawSingleScreenRotated(const TextureInfo& texture, float x * Draws the emulated screens to the emulator window. */ void RendererOpenGL::DrawScreens() { - auto viewport_extent = GetViewportExtent(); - glViewport(viewport_extent.left, viewport_extent.top, viewport_extent.GetWidth(), viewport_extent.GetHeight()); // TODO: Or bottom? + auto layout = render_window->GetFramebufferLayout(); + + glViewport(0, 0, layout.width, layout.height); glClear(GL_COLOR_BUFFER_BIT); glUseProgram(program_id); // Set projection matrix - std::array<GLfloat, 3*2> ortho_matrix = MakeOrthographicMatrix((float)resolution_width, (float)resolution_height); + std::array<GLfloat, 3 * 2> ortho_matrix = MakeOrthographicMatrix((float)layout.width, + (float)layout.height); glUniformMatrix3x2fv(uniform_modelview_matrix, 1, GL_FALSE, ortho_matrix.data()); // Bind texture in Texture Unit 0 glActiveTexture(GL_TEXTURE0); glUniform1i(uniform_color_texture, 0); - const float max_width = std::max((float)VideoCore::kScreenTopWidth, (float)VideoCore::kScreenBottomWidth); - const float top_x = 0.5f * (max_width - VideoCore::kScreenTopWidth); - const float bottom_x = 0.5f * (max_width - VideoCore::kScreenBottomWidth); - - DrawSingleScreenRotated(textures[0], top_x, 0, - (float)VideoCore::kScreenTopWidth, (float)VideoCore::kScreenTopHeight); - DrawSingleScreenRotated(textures[1], bottom_x, (float)VideoCore::kScreenTopHeight, - (float)VideoCore::kScreenBottomWidth, (float)VideoCore::kScreenBottomHeight); + DrawSingleScreenRotated(textures[0], (float)layout.top_screen.left, (float)layout.top_screen.top, + (float)layout.top_screen.GetWidth(), (float)layout.top_screen.GetHeight()); + DrawSingleScreenRotated(textures[1], (float)layout.bottom_screen.left,(float)layout.bottom_screen.top, + (float)layout.bottom_screen.GetWidth(), (float)layout.bottom_screen.GetHeight()); m_current_frame++; } @@ -292,34 +290,6 @@ void RendererOpenGL::SetWindow(EmuWindow* window) { render_window = window; } -MathUtil::Rectangle<unsigned> RendererOpenGL::GetViewportExtent() { - unsigned framebuffer_width; - unsigned framebuffer_height; - std::tie(framebuffer_width, framebuffer_height) = render_window->GetFramebufferSize(); - - float window_aspect_ratio = static_cast<float>(framebuffer_height) / framebuffer_width; - float emulation_aspect_ratio = static_cast<float>(resolution_height) / resolution_width; - - MathUtil::Rectangle<unsigned> viewport_extent; - if (window_aspect_ratio > emulation_aspect_ratio) { - // Window is narrower than the emulation content => apply borders to the top and bottom - unsigned viewport_height = static_cast<unsigned>(std::round(emulation_aspect_ratio * framebuffer_width)); - viewport_extent.left = 0; - viewport_extent.top = (framebuffer_height - viewport_height) / 2; - viewport_extent.right = viewport_extent.left + framebuffer_width; - viewport_extent.bottom = viewport_extent.top + viewport_height; - } else { - // Otherwise, apply borders to the left and right sides of the window. - unsigned viewport_width = static_cast<unsigned>(std::round(framebuffer_height / emulation_aspect_ratio)); - viewport_extent.left = (framebuffer_width - viewport_width) / 2; - viewport_extent.top = 0; - viewport_extent.right = viewport_extent.left + viewport_width; - viewport_extent.bottom = viewport_extent.top + framebuffer_height; - } - - return viewport_extent; -} - /// Initialize the renderer void RendererOpenGL::Init() { render_window->MakeCurrent(); |