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author | bunnei <bunneidev@gmail.com> | 2018-01-10 04:47:49 +0100 |
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committer | bunnei <bunneidev@gmail.com> | 2018-01-11 05:28:49 +0100 |
commit | 9e2ad45c9872f8f81d0e67cf08320fa388f2ca21 (patch) | |
tree | 08e83d5a4d6c1faca6a417c78f1076b9bb1c9c8c /src/video_core/renderer_opengl/renderer_opengl.h | |
parent | CMakeLists: Add framebuffer_layout.cpp. (diff) | |
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Diffstat (limited to 'src/video_core/renderer_opengl/renderer_opengl.h')
-rw-r--r-- | src/video_core/renderer_opengl/renderer_opengl.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/video_core/renderer_opengl/renderer_opengl.h b/src/video_core/renderer_opengl/renderer_opengl.h index 0b4f69e8f..111b78466 100644 --- a/src/video_core/renderer_opengl/renderer_opengl.h +++ b/src/video_core/renderer_opengl/renderer_opengl.h @@ -57,7 +57,7 @@ private: void ConfigureFramebufferTexture(TextureInfo& texture, const GPU::Regs::FramebufferConfig& framebuffer); void DrawScreens(); - void DrawSingleScreenRotated(const ScreenInfo& screen_info, float x, float y, float w, float h); + void DrawSingleScreen(const ScreenInfo& screen_info, float x, float y, float w, float h); void UpdateFramerate(); // Loads framebuffer from emulated memory into the display information structure |