diff options
author | Marshall Mohror <mohror64@gmail.com> | 2021-10-21 01:36:06 +0200 |
---|---|---|
committer | Fernando Sahmkow <fsahmkow27@gmail.com> | 2021-11-16 22:11:32 +0100 |
commit | 48cf3764626e1ed30450d15e00befb75a4eae329 (patch) | |
tree | d05aa128a7b07349ceb09ebbf515682036fbea9c /src/video_core/renderer_opengl/renderer_opengl.cpp | |
parent | Frontend: Add anti-aliasing method setting (diff) | |
download | yuzu-48cf3764626e1ed30450d15e00befb75a4eae329.tar yuzu-48cf3764626e1ed30450d15e00befb75a4eae329.tar.gz yuzu-48cf3764626e1ed30450d15e00befb75a4eae329.tar.bz2 yuzu-48cf3764626e1ed30450d15e00befb75a4eae329.tar.lz yuzu-48cf3764626e1ed30450d15e00befb75a4eae329.tar.xz yuzu-48cf3764626e1ed30450d15e00befb75a4eae329.tar.zst yuzu-48cf3764626e1ed30450d15e00befb75a4eae329.zip |
Diffstat (limited to 'src/video_core/renderer_opengl/renderer_opengl.cpp')
-rw-r--r-- | src/video_core/renderer_opengl/renderer_opengl.cpp | 109 |
1 files changed, 75 insertions, 34 deletions
diff --git a/src/video_core/renderer_opengl/renderer_opengl.cpp b/src/video_core/renderer_opengl/renderer_opengl.cpp index 227697c4f..dbe66a1b6 100644 --- a/src/video_core/renderer_opengl/renderer_opengl.cpp +++ b/src/video_core/renderer_opengl/renderer_opengl.cpp @@ -21,6 +21,8 @@ #include "core/memory.h" #include "core/perf_stats.h" #include "core/telemetry_session.h" +#include "video_core/host_shaders/fxaa_frag.h" +#include "video_core/host_shaders/fxaa_vert.h" #include "video_core/host_shaders/opengl_present_frag.h" #include "video_core/host_shaders/opengl_present_vert.h" #include "video_core/host_shaders/present_bicubic_frag.h" @@ -254,6 +256,8 @@ void RendererOpenGL::LoadColorToActiveGLTexture(u8 color_r, u8 color_g, u8 color void RendererOpenGL::InitOpenGLObjects() { // Create shader programs + fxaa_vertex = CreateProgram(HostShaders::FXAA_VERT, GL_VERTEX_SHADER); + fxaa_fragment = CreateProgram(HostShaders::FXAA_FRAG, GL_FRAGMENT_SHADER); present_vertex = CreateProgram(HostShaders::OPENGL_PRESENT_VERT, GL_VERTEX_SHADER); present_bilinear_fragment = CreateProgram(HostShaders::OPENGL_PRESENT_FRAG, GL_FRAGMENT_SHADER); present_bicubic_fragment = CreateProgram(HostShaders::PRESENT_BICUBIC_FRAG, GL_FRAGMENT_SHADER); @@ -287,6 +291,8 @@ void RendererOpenGL::InitOpenGLObjects() { // Clear screen to black LoadColorToActiveGLTexture(0, 0, 0, 0, screen_info.texture); + + fxaa_framebuffer.Create(); } void RendererOpenGL::AddTelemetryFields() { @@ -338,14 +344,83 @@ void RendererOpenGL::ConfigureFramebufferTexture(TextureInfo& texture, texture.resource.Release(); texture.resource.Create(GL_TEXTURE_2D); glTextureStorage2D(texture.resource.handle, 1, internal_format, texture.width, texture.height); + fxaa_texture.Release(); + fxaa_texture.Create(GL_TEXTURE_2D); + glTextureStorage2D(fxaa_texture.handle, 1, GL_RGBA16F, texture.width, texture.height); + glNamedFramebufferTexture(fxaa_framebuffer.handle, GL_COLOR_ATTACHMENT0, fxaa_texture.handle, + 0); } void RendererOpenGL::DrawScreen(const Layout::FramebufferLayout& layout) { + // TODO: Signal state tracker about these changes + state_tracker.NotifyScreenDrawVertexArray(); + state_tracker.NotifyPolygonModes(); + state_tracker.NotifyViewport0(); + state_tracker.NotifyScissor0(); + state_tracker.NotifyColorMask(0); + state_tracker.NotifyBlend0(); + state_tracker.NotifyFramebuffer(); + state_tracker.NotifyFrontFace(); + state_tracker.NotifyCullTest(); + state_tracker.NotifyDepthTest(); + state_tracker.NotifyStencilTest(); + state_tracker.NotifyPolygonOffset(); + state_tracker.NotifyRasterizeEnable(); + state_tracker.NotifyFramebufferSRGB(); + state_tracker.NotifyLogicOp(); + state_tracker.NotifyClipControl(); + state_tracker.NotifyAlphaTest(); + + state_tracker.ClipControl(GL_LOWER_LEFT, GL_ZERO_TO_ONE); + // Update background color before drawing glClearColor(Settings::values.bg_red.GetValue() / 255.0f, Settings::values.bg_green.GetValue() / 255.0f, Settings::values.bg_blue.GetValue() / 255.0f, 1.0f); + glEnable(GL_CULL_FACE); + glDisable(GL_COLOR_LOGIC_OP); + glDisable(GL_DEPTH_TEST); + glDisable(GL_STENCIL_TEST); + glDisable(GL_POLYGON_OFFSET_FILL); + glDisable(GL_RASTERIZER_DISCARD); + glDisable(GL_ALPHA_TEST); + glDisablei(GL_BLEND, 0); + glPolygonMode(GL_FRONT_AND_BACK, GL_FILL); + glCullFace(GL_BACK); + glFrontFace(GL_CW); + glColorMaski(0, GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE); + + glBindTextureUnit(0, screen_info.display_texture); + + if (Settings::values.anti_aliasing.GetValue() == Settings::AntiAliasing::Fxaa) { + program_manager.BindPresentPrograms(fxaa_vertex.handle, fxaa_fragment.handle); + + glEnablei(GL_SCISSOR_TEST, 0); + glScissorIndexed(0, 0, 0, + framebuffer_crop_rect.GetWidth() != 0 ? framebuffer_crop_rect.GetWidth() + : screen_info.texture.width, + framebuffer_crop_rect.GetHeight() != 0 ? framebuffer_crop_rect.GetHeight() + : screen_info.texture.height); + glViewportIndexedf(0, 0.0f, 0.0f, static_cast<GLfloat>(screen_info.texture.width), + static_cast<GLfloat>(screen_info.texture.height)); + glDepthRangeIndexed(0, 0.0, 0.0); + + glBindSampler(0, present_sampler.handle); + GLint old_read_fb; + GLint old_draw_fb; + glGetIntegerv(GL_READ_FRAMEBUFFER_BINDING, &old_read_fb); + glGetIntegerv(GL_DRAW_FRAMEBUFFER_BINDING, &old_draw_fb); + glBindFramebuffer(GL_DRAW_FRAMEBUFFER, fxaa_framebuffer.handle); + + glDrawArrays(GL_TRIANGLE_STRIP, 0, 4); + + glBindFramebuffer(GL_READ_FRAMEBUFFER, old_read_fb); + glBindFramebuffer(GL_DRAW_FRAMEBUFFER, old_draw_fb); + + glBindTextureUnit(0, fxaa_texture.handle); + } + // Set projection matrix const std::array ortho_matrix = MakeOrthographicMatrix(static_cast<float>(layout.width), static_cast<float>(layout.height)); @@ -422,47 +497,14 @@ void RendererOpenGL::DrawScreen(const Layout::FramebufferLayout& layout) { }; glNamedBufferSubData(vertex_buffer.handle, 0, sizeof(vertices), std::data(vertices)); - // TODO: Signal state tracker about these changes - state_tracker.NotifyScreenDrawVertexArray(); - state_tracker.NotifyPolygonModes(); - state_tracker.NotifyViewport0(); - state_tracker.NotifyScissor0(); - state_tracker.NotifyColorMask(0); - state_tracker.NotifyBlend0(); - state_tracker.NotifyFramebuffer(); - state_tracker.NotifyFrontFace(); - state_tracker.NotifyCullTest(); - state_tracker.NotifyDepthTest(); - state_tracker.NotifyStencilTest(); - state_tracker.NotifyPolygonOffset(); - state_tracker.NotifyRasterizeEnable(); - state_tracker.NotifyFramebufferSRGB(); - state_tracker.NotifyLogicOp(); - state_tracker.NotifyClipControl(); - state_tracker.NotifyAlphaTest(); - - state_tracker.ClipControl(GL_LOWER_LEFT, GL_ZERO_TO_ONE); - glEnable(GL_CULL_FACE); if (screen_info.display_srgb) { glEnable(GL_FRAMEBUFFER_SRGB); } else { glDisable(GL_FRAMEBUFFER_SRGB); } - glDisable(GL_COLOR_LOGIC_OP); - glDisable(GL_DEPTH_TEST); - glDisable(GL_STENCIL_TEST); - glDisable(GL_POLYGON_OFFSET_FILL); - glDisable(GL_RASTERIZER_DISCARD); - glDisable(GL_ALPHA_TEST); - glDisablei(GL_BLEND, 0); glDisablei(GL_SCISSOR_TEST, 0); - glPolygonMode(GL_FRONT_AND_BACK, GL_FILL); - glCullFace(GL_BACK); - glFrontFace(GL_CW); - glColorMaski(0, GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE); glViewportIndexedf(0, 0.0f, 0.0f, static_cast<GLfloat>(layout.width), static_cast<GLfloat>(layout.height)); - glDepthRangeIndexed(0, 0.0, 0.0); glEnableVertexAttribArray(PositionLocation); glEnableVertexAttribArray(TexCoordLocation); @@ -482,7 +524,6 @@ void RendererOpenGL::DrawScreen(const Layout::FramebufferLayout& layout) { glBindVertexBuffer(0, vertex_buffer.handle, 0, sizeof(ScreenRectVertex)); } - glBindTextureUnit(0, screen_info.display_texture); if (Settings::values.scaling_filter.GetValue() != Settings::ScalingFilter::NearestNeighbor) { glBindSampler(0, present_sampler.handle); } else { |