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authorgreggameplayer <33609333+greggameplayer@users.noreply.github.com>2018-11-02 14:26:32 +0100
committerGitHub <noreply@github.com>2018-11-02 14:26:32 +0100
commitcb8e4a46330ca23496c3a77f42d9d16dc26e0dbe (patch)
treecedafffe5a605a1ed914e1d1df1267a3cd299fc9 /src/video_core/renderer_opengl/gl_state.h
parentImplement SurfaceTarget Texture2DArray (diff)
parentMerge pull request #1615 from lioncash/input (diff)
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Diffstat (limited to 'src/video_core/renderer_opengl/gl_state.h')
-rw-r--r--src/video_core/renderer_opengl/gl_state.h13
1 files changed, 12 insertions, 1 deletions
diff --git a/src/video_core/renderer_opengl/gl_state.h b/src/video_core/renderer_opengl/gl_state.h
index 9e2c573b5..fe648aff6 100644
--- a/src/video_core/renderer_opengl/gl_state.h
+++ b/src/video_core/renderer_opengl/gl_state.h
@@ -173,7 +173,8 @@ public:
}
/// Apply this state as the current OpenGL state
void Apply() const;
-
+ /// Set the initial OpenGL state
+ static void ApplyDefaultState();
/// Resets any references to the given resource
OpenGLState& UnbindTexture(GLuint handle);
OpenGLState& ResetSampler(GLuint handle);
@@ -188,6 +189,16 @@ private:
// Workaround for sRGB problems caused by
// QT not supporting srgb output
static bool s_rgb_used;
+ void ApplySRgb() const;
+ void ApplyCulling() const;
+ void ApplyDepth() const;
+ void ApplyPrimitiveRestart() const;
+ void ApplyStencilTest() const;
+ void ApplyScissorTest() const;
+ void ApplyBlending() const;
+ void ApplyLogicOp() const;
+ void ApplyTextures() const;
+ void ApplySamplers() const;
};
} // namespace OpenGL