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author | bunnei <bunneidev@gmail.com> | 2018-11-28 23:47:28 +0100 |
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committer | GitHub <noreply@github.com> | 2018-11-28 23:47:28 +0100 |
commit | 5a9a84994a31ab72d2caab752ee2a3d02afc8133 (patch) | |
tree | 7e832b967ca67d9b3d349b1818c718f3731bfce1 /src/video_core/renderer_opengl/gl_state.h | |
parent | Merge pull request #1786 from Tinob/DepthClamp (diff) | |
parent | remove viewport_transform_enabled as it seems to be inactive when valid transforms are used. (diff) | |
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Diffstat (limited to 'src/video_core/renderer_opengl/gl_state.h')
-rw-r--r-- | src/video_core/renderer_opengl/gl_state.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/video_core/renderer_opengl/gl_state.h b/src/video_core/renderer_opengl/gl_state.h index a486d1654..439bfbc98 100644 --- a/src/video_core/renderer_opengl/gl_state.h +++ b/src/video_core/renderer_opengl/gl_state.h @@ -190,7 +190,7 @@ public: GLfloat clamp; } polygon_offset; - std::array<bool, 2> clip_distance; // GL_CLIP_DISTANCE + std::array<bool, 8> clip_distance; // GL_CLIP_DISTANCE OpenGLState(); |