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authorRodolfo Bogado <rodolfoosvaldobogado@gmail.com>2018-11-08 02:27:47 +0100
committerRodolfo Bogado <rodolfoosvaldobogado@gmail.com>2018-11-11 20:36:53 +0100
commit4e6c64bf8d3622c6296f70ab64018c8c85855b0b (patch)
treed5b7484ed81357808e471e2dbcf441b93b7082a3 /src/video_core/renderer_opengl/gl_state.h
parentTry to fix problems with stencil test in some games, relax translation to opengl enums to avoid crashing and only generate logs of the errors. (diff)
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Diffstat (limited to 'src/video_core/renderer_opengl/gl_state.h')
-rw-r--r--src/video_core/renderer_opengl/gl_state.h4
1 files changed, 4 insertions, 0 deletions
diff --git a/src/video_core/renderer_opengl/gl_state.h b/src/video_core/renderer_opengl/gl_state.h
index b8cf1f637..eacca0b9c 100644
--- a/src/video_core/renderer_opengl/gl_state.h
+++ b/src/video_core/renderer_opengl/gl_state.h
@@ -181,6 +181,10 @@ public:
}
/// Apply this state as the current OpenGL state
void Apply() const;
+ /// Apply only the state afecting the framebuffer
+ void ApplyFramebufferState() const;
+ /// Apply only the state afecting the vertex buffer
+ void ApplyVertexBufferState() const;
/// Set the initial OpenGL state
static void ApplyDefaultState();
/// Resets any references to the given resource