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author | bunnei <bunneidev@gmail.com> | 2015-10-06 04:33:47 +0200 |
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committer | bunnei <bunneidev@gmail.com> | 2015-10-22 03:53:14 +0200 |
commit | c86b9d42423b5a83ccba40f828b7ad9dafe3e317 (patch) | |
tree | 04bdd0a99fa7fa36946422d0119b3d537dd99526 /src/video_core/renderer_opengl/gl_shader_util.h | |
parent | gl_rasterizer: Move logic for creating ShaderCacheKey to a static function. (diff) | |
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Diffstat (limited to 'src/video_core/renderer_opengl/gl_shader_util.h')
-rw-r--r-- | src/video_core/renderer_opengl/gl_shader_util.h | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/src/video_core/renderer_opengl/gl_shader_util.h b/src/video_core/renderer_opengl/gl_shader_util.h index ca62c83ba..6e2d007f8 100644 --- a/src/video_core/renderer_opengl/gl_shader_util.h +++ b/src/video_core/renderer_opengl/gl_shader_util.h @@ -6,7 +6,7 @@ #include <glad/glad.h> -namespace ShaderUtil { +namespace GLShader { enum Attributes { ATTRIBUTE_POSITION = 0, @@ -14,6 +14,6 @@ enum Attributes { ATTRIBUTE_TEXCOORDS = 2, }; -GLuint LoadShaders(const char* vertex_file_path, const char* fragment_file_path); +GLuint LoadProgram(const char* vertex_file_path, const char* fragment_file_path); -} +} // namespace |