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authorbunnei <bunneidev@gmail.com>2019-07-22 17:12:55 +0200
committerGitHub <noreply@github.com>2019-07-22 17:12:55 +0200
commitf601f25bcc76f54ac0fa983cd74141bb075468de (patch)
treef126d994a186281792f331928d5139f68f0bfec8 /src/video_core/renderer_opengl/gl_shader_util.cpp
parentMerge pull request #2735 from FernandoS27/pipeline-rework (diff)
parentgl_shader_cache: Fix clang-format issues (diff)
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Diffstat (limited to 'src/video_core/renderer_opengl/gl_shader_util.cpp')
-rw-r--r--src/video_core/renderer_opengl/gl_shader_util.cpp24
1 files changed, 14 insertions, 10 deletions
diff --git a/src/video_core/renderer_opengl/gl_shader_util.cpp b/src/video_core/renderer_opengl/gl_shader_util.cpp
index 5f3fe067e..9e74eda0d 100644
--- a/src/video_core/renderer_opengl/gl_shader_util.cpp
+++ b/src/video_core/renderer_opengl/gl_shader_util.cpp
@@ -10,21 +10,25 @@
namespace OpenGL::GLShader {
-GLuint LoadShader(const char* source, GLenum type) {
- const char* debug_type;
+namespace {
+const char* GetStageDebugName(GLenum type) {
switch (type) {
case GL_VERTEX_SHADER:
- debug_type = "vertex";
- break;
+ return "vertex";
case GL_GEOMETRY_SHADER:
- debug_type = "geometry";
- break;
+ return "geometry";
case GL_FRAGMENT_SHADER:
- debug_type = "fragment";
- break;
- default:
- UNREACHABLE();
+ return "fragment";
+ case GL_COMPUTE_SHADER:
+ return "compute";
}
+ UNIMPLEMENTED();
+ return "unknown";
+}
+} // Anonymous namespace
+
+GLuint LoadShader(const char* source, GLenum type) {
+ const char* debug_type = GetStageDebugName(type);
const GLuint shader_id = glCreateShader(type);
glShaderSource(shader_id, 1, &source, nullptr);
LOG_DEBUG(Render_OpenGL, "Compiling {} shader...", debug_type);