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author | bunnei <bunneidev@gmail.com> | 2015-10-02 06:12:50 +0200 |
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committer | bunnei <bunneidev@gmail.com> | 2015-10-22 03:51:24 +0200 |
commit | b02a533d946fbf98897ee42334a343d2aa4d7bf4 (patch) | |
tree | 7762cfd27d5b7904593eecdead75abf35a4640d9 /src/video_core/renderer_opengl/gl_shader_util.cpp | |
parent | gl_rasterizer: Fix typo in uploading TEV const color uniforms. (diff) | |
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Diffstat (limited to 'src/video_core/renderer_opengl/gl_shader_util.cpp')
-rw-r--r-- | src/video_core/renderer_opengl/gl_shader_util.cpp | 12 |
1 files changed, 6 insertions, 6 deletions
diff --git a/src/video_core/renderer_opengl/gl_shader_util.cpp b/src/video_core/renderer_opengl/gl_shader_util.cpp index 2c049e940..8a6a51ad4 100644 --- a/src/video_core/renderer_opengl/gl_shader_util.cpp +++ b/src/video_core/renderer_opengl/gl_shader_util.cpp @@ -268,25 +268,25 @@ void AppendColorCombiner(std::string& shader, Pica::Regs::TevStageConfig::Operat shader += variable_name + "[0] * " + variable_name + "[1]"; break; case Operation::Add: - shader += "min(" + variable_name + "[0] + " + variable_name + "[1], 1.0)"; + shader += "min(" + variable_name + "[0] + " + variable_name + "[1], vec3(1.0))"; break; case Operation::AddSigned: - shader += "clamp(" + variable_name + "[0] + " + variable_name + "[1] - vec3(0.5), 0.0, 1.0)"; + shader += "clamp(" + variable_name + "[0] + " + variable_name + "[1] - vec3(0.5), vec3(0.0), vec3(1.0))"; break; case Operation::Lerp: shader += variable_name + "[0] * " + variable_name + "[2] + " + variable_name + "[1] * (vec3(1.0) - " + variable_name + "[2])"; break; case Operation::Subtract: - shader += "max(" + variable_name + "[0] - " + variable_name + "[1], 0.0)"; + shader += "max(" + variable_name + "[0] - " + variable_name + "[1], vec3(0.0))"; break; case Operation::MultiplyThenAdd: - shader += "min(" + variable_name + "[0] * " + variable_name + "[1] + " + variable_name + "[2], 1.0)"; + shader += "min(" + variable_name + "[0] * " + variable_name + "[1] + " + variable_name + "[2], vec3(1.0))"; break; case Operation::AddThenMultiply: - shader += "min(" + variable_name + "[0] + " + variable_name + "[1], 1.0) * " + variable_name + "[2]"; + shader += "min(" + variable_name + "[0] + " + variable_name + "[1], vec3(1.0)) * " + variable_name + "[2]"; break; default: - shader += "0.0"; + shader += "vec3(0.0)"; LOG_CRITICAL(Render_OpenGL, "Unknown color comb op %u", operation); break; } |