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authorReinUsesLisp <reinuseslisp@airmail.cc>2019-07-15 03:25:13 +0200
committerReinUsesLisp <reinuseslisp@airmail.cc>2019-07-15 22:38:25 +0200
commit725ba6cf6336fb0f1be4e5250c15767d60e28259 (patch)
treeed9c302a2b7735f64b09434469f4e9714122e789 /src/video_core/renderer_opengl/gl_shader_util.cpp
parentMerge pull request #2695 from ReinUsesLisp/layer-viewport (diff)
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Diffstat (limited to 'src/video_core/renderer_opengl/gl_shader_util.cpp')
-rw-r--r--src/video_core/renderer_opengl/gl_shader_util.cpp20
1 files changed, 12 insertions, 8 deletions
diff --git a/src/video_core/renderer_opengl/gl_shader_util.cpp b/src/video_core/renderer_opengl/gl_shader_util.cpp
index 5f3fe067e..bab7d1a49 100644
--- a/src/video_core/renderer_opengl/gl_shader_util.cpp
+++ b/src/video_core/renderer_opengl/gl_shader_util.cpp
@@ -10,21 +10,25 @@
namespace OpenGL::GLShader {
-GLuint LoadShader(const char* source, GLenum type) {
- const char* debug_type;
+namespace {
+constexpr const char* GetStageDebugName(GLenum type) {
switch (type) {
case GL_VERTEX_SHADER:
- debug_type = "vertex";
- break;
+ return "vertex";
case GL_GEOMETRY_SHADER:
- debug_type = "geometry";
- break;
+ return "geometry";
case GL_FRAGMENT_SHADER:
- debug_type = "fragment";
- break;
+ return "fragment";
+ case GL_COMPUTE_SHADER:
+ return "compute";
default:
UNREACHABLE();
}
+}
+} // Anonymous namespace
+
+GLuint LoadShader(const char* source, GLenum type) {
+ const char* debug_type = GetStageDebugName(type);
const GLuint shader_id = glCreateShader(type);
glShaderSource(shader_id, 1, &source, nullptr);
LOG_DEBUG(Render_OpenGL, "Compiling {} shader...", debug_type);