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author | ReinUsesLisp <reinuseslisp@airmail.cc> | 2018-09-27 02:52:31 +0200 |
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committer | ReinUsesLisp <reinuseslisp@airmail.cc> | 2018-09-28 07:04:22 +0200 |
commit | b8f1506aa5e5eb25bfd82f4e0818f1c2c1e6bcb3 (patch) | |
tree | ea9bab0a098dbb7edec15ae3dc5d69874c3d8db4 /src/video_core/renderer_opengl/gl_shader_manager.h | |
parent | Merge pull request #1399 from lioncash/sched (diff) | |
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Diffstat (limited to 'src/video_core/renderer_opengl/gl_shader_manager.h')
-rw-r--r-- | src/video_core/renderer_opengl/gl_shader_manager.h | 3 |
1 files changed, 0 insertions, 3 deletions
diff --git a/src/video_core/renderer_opengl/gl_shader_manager.h b/src/video_core/renderer_opengl/gl_shader_manager.h index b86cd96e8..3de15ba9b 100644 --- a/src/video_core/renderer_opengl/gl_shader_manager.h +++ b/src/video_core/renderer_opengl/gl_shader_manager.h @@ -11,9 +11,6 @@ namespace OpenGL::GLShader { -/// Number of OpenGL texture samplers that can be used in the fragment shader -static constexpr std::size_t NumTextureSamplers = 32; - using Tegra::Engines::Maxwell3D; /// Uniform structure for the Uniform Buffer Object, all vectors must be 16-byte aligned |