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author | Lioncash <mathew1800@gmail.com> | 2019-03-27 18:17:35 +0100 |
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committer | Lioncash <mathew1800@gmail.com> | 2019-03-28 16:14:24 +0100 |
commit | 7d88fc83bf31619fbb640dff532fe01f5e983361 (patch) | |
tree | 2d2d1a7d9849c1fe0b64ab183c50f5b227e32c1e /src/video_core/renderer_opengl/gl_shader_manager.cpp | |
parent | gl_shader_manager: Amend Doxygen string for MaxwellUniformData (diff) | |
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Diffstat (limited to 'src/video_core/renderer_opengl/gl_shader_manager.cpp')
-rw-r--r-- | src/video_core/renderer_opengl/gl_shader_manager.cpp | 13 |
1 files changed, 6 insertions, 7 deletions
diff --git a/src/video_core/renderer_opengl/gl_shader_manager.cpp b/src/video_core/renderer_opengl/gl_shader_manager.cpp index 6a30c28d2..a670855b0 100644 --- a/src/video_core/renderer_opengl/gl_shader_manager.cpp +++ b/src/video_core/renderer_opengl/gl_shader_manager.cpp @@ -2,15 +2,13 @@ // Licensed under GPLv2 or any later version // Refer to the license.txt file included. -#include "core/core.h" #include "video_core/renderer_opengl/gl_shader_manager.h" namespace OpenGL::GLShader { -void MaxwellUniformData::SetFromRegs(const Maxwell3D::State::ShaderStageInfo& shader_stage) { - const auto& gpu = Core::System::GetInstance().GPU().Maxwell3D(); - const auto& regs = gpu.regs; - const auto& state = gpu.state; +void MaxwellUniformData::SetFromRegs(const Maxwell3D& maxwell, std::size_t shader_stage) { + const auto& regs = maxwell.regs; + const auto& state = maxwell.state; // TODO(bunnei): Support more than one viewport viewport_flip[0] = regs.viewport_transform[0].scale_x < 0.0 ? -1.0f : 1.0f; @@ -31,8 +29,9 @@ void MaxwellUniformData::SetFromRegs(const Maxwell3D::State::ShaderStageInfo& sh // Assign in which stage the position has to be flipped // (the last stage before the fragment shader). - if (gpu.regs.shader_config[static_cast<u32>(Maxwell3D::Regs::ShaderProgram::Geometry)].enable) { - flip_stage = static_cast<u32>(Maxwell3D::Regs::ShaderProgram::Geometry); + constexpr u32 geometry_index = static_cast<u32>(Maxwell3D::Regs::ShaderProgram::Geometry); + if (maxwell.regs.shader_config[geometry_index].enable) { + flip_stage = geometry_index; } else { flip_stage = static_cast<u32>(Maxwell3D::Regs::ShaderProgram::VertexB); } |