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author | bunnei <bunneidev@gmail.com> | 2019-07-22 17:12:55 +0200 |
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committer | GitHub <noreply@github.com> | 2019-07-22 17:12:55 +0200 |
commit | f601f25bcc76f54ac0fa983cd74141bb075468de (patch) | |
tree | f126d994a186281792f331928d5139f68f0bfec8 /src/video_core/renderer_opengl/gl_shader_gen.h | |
parent | Merge pull request #2735 from FernandoS27/pipeline-rework (diff) | |
parent | gl_shader_cache: Fix clang-format issues (diff) | |
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Diffstat (limited to 'src/video_core/renderer_opengl/gl_shader_gen.h')
-rw-r--r-- | src/video_core/renderer_opengl/gl_shader_gen.h | 3 |
1 files changed, 3 insertions, 0 deletions
diff --git a/src/video_core/renderer_opengl/gl_shader_gen.h b/src/video_core/renderer_opengl/gl_shader_gen.h index 7cbc590f8..3833e88ab 100644 --- a/src/video_core/renderer_opengl/gl_shader_gen.h +++ b/src/video_core/renderer_opengl/gl_shader_gen.h @@ -54,4 +54,7 @@ ProgramResult GenerateGeometryShader(const Device& device, const ShaderSetup& se /// Generates the GLSL fragment shader program source code for the given FS program ProgramResult GenerateFragmentShader(const Device& device, const ShaderSetup& setup); +/// Generates the GLSL compute shader program source code for the given CS program +ProgramResult GenerateComputeShader(const Device& device, const ShaderSetup& setup); + } // namespace OpenGL::GLShader |