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authorbunnei <bunneidev@gmail.com>2015-11-20 01:00:42 +0100
committerbunnei <bunneidev@gmail.com>2016-02-05 23:18:36 +0100
commit781b0465795fb80404e2790be2d10bfb1f7149aa (patch)
tree33dc7c84f56ff9dc86aaf88aa4869812ee0f9643 /src/video_core/renderer_opengl/gl_shader_gen.cpp
parentgl_shader_gen: Refactor lighting config to match Pica register naming. (diff)
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Diffstat (limited to 'src/video_core/renderer_opengl/gl_shader_gen.cpp')
-rw-r--r--src/video_core/renderer_opengl/gl_shader_gen.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/video_core/renderer_opengl/gl_shader_gen.cpp b/src/video_core/renderer_opengl/gl_shader_gen.cpp
index a2770cc6e..9044a3813 100644
--- a/src/video_core/renderer_opengl/gl_shader_gen.cpp
+++ b/src/video_core/renderer_opengl/gl_shader_gen.cpp
@@ -412,7 +412,7 @@ static void WriteLighting(std::string& out, const PicaShaderConfig& config) {
std::string d0_lut_value = "1.0";
if (config.lighting.lut_d0.enable) {
std::string d0_lut_index = GetLutIndex(light_config.num, config.lighting.lut_d0.type, config.lighting.lut_d0.abs_input);
- d0_lut_value = GetLutValue(Regs::LightingSampler::Distribution0, d0_lut_index);
+ d0_lut_value = "(" + std::to_string(config.lighting.lut_d0.scale) + " * " + GetLutValue(Regs::LightingSampler::Distribution0, d0_lut_index) + ")";
}
// Compute secondary fragment color (specular lighting) function