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author | bunnei <bunneidev@gmail.com> | 2018-07-22 03:50:14 +0200 |
---|---|---|
committer | GitHub <noreply@github.com> | 2018-07-22 03:50:14 +0200 |
commit | 3ac736c0031672fc16d04b3e3c69ba5dffe75047 (patch) | |
tree | 4dba6e9fbaded97082ff2228110d7bda91428593 /src/video_core/renderer_opengl/gl_shader_decompiler.h | |
parent | Merge pull request #758 from lioncash/sync (diff) | |
parent | video_core: Use nested namespaces where applicable (diff) | |
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Diffstat (limited to 'src/video_core/renderer_opengl/gl_shader_decompiler.h')
-rw-r--r-- | src/video_core/renderer_opengl/gl_shader_decompiler.h | 6 |
1 files changed, 2 insertions, 4 deletions
diff --git a/src/video_core/renderer_opengl/gl_shader_decompiler.h b/src/video_core/renderer_opengl/gl_shader_decompiler.h index 7610dad3a..df6769462 100644 --- a/src/video_core/renderer_opengl/gl_shader_decompiler.h +++ b/src/video_core/renderer_opengl/gl_shader_decompiler.h @@ -12,8 +12,7 @@ #include "video_core/engines/maxwell_3d.h" #include "video_core/renderer_opengl/gl_shader_gen.h" -namespace GLShader { -namespace Decompiler { +namespace GLShader::Decompiler { using Tegra::Engines::Maxwell3D; @@ -23,5 +22,4 @@ boost::optional<ProgramResult> DecompileProgram(const ProgramCode& program_code, Maxwell3D::Regs::ShaderStage stage, const std::string& suffix); -} // namespace Decompiler -} // namespace GLShader +} // namespace GLShader::Decompiler |