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authorFernando Sahmkow <fsahmkow27@gmail.com>2019-09-23 21:40:58 +0200
committerFernandoS27 <fsahmkow27@gmail.com>2019-10-25 15:01:29 +0200
commitacd64411342e70bd7e9f7156f62c3b1a609ac3c4 (patch)
treec05f05bb52fdee4fb0c693c98dec5915b69b302d /src/video_core/renderer_opengl/gl_shader_cache.cpp
parentVideoCore: Unify const buffer accessing along engines and provide ConstBufferLocker class to shaders. (diff)
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Diffstat (limited to 'src/video_core/renderer_opengl/gl_shader_cache.cpp')
-rw-r--r--src/video_core/renderer_opengl/gl_shader_cache.cpp45
1 files changed, 29 insertions, 16 deletions
diff --git a/src/video_core/renderer_opengl/gl_shader_cache.cpp b/src/video_core/renderer_opengl/gl_shader_cache.cpp
index 42ca3b1bd..9e2799876 100644
--- a/src/video_core/renderer_opengl/gl_shader_cache.cpp
+++ b/src/video_core/renderer_opengl/gl_shader_cache.cpp
@@ -10,6 +10,7 @@
#include "common/scope_exit.h"
#include "core/core.h"
#include "core/frontend/emu_window.h"
+#include "video_core/engines/kepler_compute.h"
#include "video_core/engines/maxwell_3d.h"
#include "video_core/memory_manager.h"
#include "video_core/renderer_opengl/gl_rasterizer.h"
@@ -173,8 +174,9 @@ u64 GetUniqueIdentifier(ProgramType program_type, const ProgramCode& code,
}
/// Creates an unspecialized program from code streams
-GLShader::ProgramResult CreateProgram(const Device& device, ProgramType program_type,
- ProgramCode program_code, ProgramCode program_code_b) {
+GLShader::ProgramResult CreateProgram(Core::System& system, const Device& device,
+ ProgramType program_type, ProgramCode program_code,
+ ProgramCode program_code_b) {
GLShader::ShaderSetup setup(program_code);
setup.program.size_a = CalculateProgramSize(program_code);
setup.program.size_b = 0;
@@ -190,14 +192,25 @@ GLShader::ProgramResult CreateProgram(const Device& device, ProgramType program_
switch (program_type) {
case ProgramType::VertexA:
- case ProgramType::VertexB:
- return GLShader::GenerateVertexShader(device, setup);
- case ProgramType::Geometry:
- return GLShader::GenerateGeometryShader(device, setup);
- case ProgramType::Fragment:
- return GLShader::GenerateFragmentShader(device, setup);
- case ProgramType::Compute:
- return GLShader::GenerateComputeShader(device, setup);
+ case ProgramType::VertexB: {
+ VideoCommon::Shader::ConstBufferLocker locker{Tegra::Engines::ShaderType::Vertex,
+ &(system.GPU().Maxwell3D())};
+ return GLShader::GenerateVertexShader(locker, device, setup);
+ }
+ case ProgramType::Geometry: {
+ VideoCommon::Shader::ConstBufferLocker locker{Tegra::Engines::ShaderType::Geometry,
+ &(system.GPU().Maxwell3D())};
+ return GLShader::GenerateGeometryShader(locker, device, setup);
+ }
+ case ProgramType::Fragment: {
+ VideoCommon::Shader::ConstBufferLocker locker{Tegra::Engines::ShaderType::Fragment,
+ &(system.GPU().Maxwell3D())};
+ return GLShader::GenerateFragmentShader(locker, device, setup);
+ }
+ case ProgramType::Compute: {
+ VideoCommon::Shader::ConstBufferLocker locker{Tegra::Engines::ShaderType::Compute, &(system.GPU().KeplerCompute())};
+ return GLShader::GenerateComputeShader(locker, device, setup);
+ }
default:
UNIMPLEMENTED_MSG("Unimplemented program_type={}", static_cast<u32>(program_type));
return {};
@@ -307,8 +320,8 @@ Shader CachedShader::CreateStageFromMemory(const ShaderParameters& params,
ProgramCode&& program_code_b) {
const auto code_size{CalculateProgramSize(program_code)};
const auto code_size_b{CalculateProgramSize(program_code_b)};
- auto result{
- CreateProgram(params.device, GetProgramType(program_type), program_code, program_code_b)};
+ auto result{CreateProgram(params.system, params.device, GetProgramType(program_type),
+ program_code, program_code_b)};
if (result.first.empty()) {
// TODO(Rodrigo): Unimplemented shader stages hit here, avoid using these for now
return {};
@@ -331,7 +344,7 @@ Shader CachedShader::CreateStageFromCache(const ShaderParameters& params,
}
Shader CachedShader::CreateKernelFromMemory(const ShaderParameters& params, ProgramCode&& code) {
- auto result{CreateProgram(params.device, ProgramType::Compute, code, {})};
+ auto result{CreateProgram(params.system, params.device, ProgramType::Compute, code, {})};
const auto code_size{CalculateProgramSize(code)};
params.disk_cache.SaveRaw(ShaderDiskCacheRaw(params.unique_identifier, ProgramType::Compute,
@@ -566,7 +579,7 @@ std::unordered_map<u64, UnspecializedShader> ShaderCacheOpenGL::GenerateUnspecia
result = {stored_decompiled.code, stored_decompiled.entries};
} else {
// Otherwise decompile the shader at boot and save the result to the decompiled file
- result = CreateProgram(device, raw.GetProgramType(), raw.GetProgramCode(),
+ result = CreateProgram(system, device, raw.GetProgramType(), raw.GetProgramCode(),
raw.GetProgramCodeB());
disk_cache.SaveDecompiled(unique_identifier, result.first, result.second);
}
@@ -612,7 +625,7 @@ Shader ShaderCacheOpenGL::GetStageProgram(Maxwell::ShaderProgram program) {
const auto unique_identifier =
GetUniqueIdentifier(GetProgramType(program), program_code, program_code_b);
const auto cpu_addr{*memory_manager.GpuToCpuAddress(program_addr)};
- const ShaderParameters params{disk_cache, precompiled_programs, device, cpu_addr,
+ const ShaderParameters params{disk_cache, precompiled_programs, system, device, cpu_addr,
host_ptr, unique_identifier};
const auto found = precompiled_shaders.find(unique_identifier);
@@ -639,7 +652,7 @@ Shader ShaderCacheOpenGL::GetComputeKernel(GPUVAddr code_addr) {
auto code{GetShaderCode(memory_manager, code_addr, host_ptr)};
const auto unique_identifier{GetUniqueIdentifier(ProgramType::Compute, code, {})};
const auto cpu_addr{*memory_manager.GpuToCpuAddress(code_addr)};
- const ShaderParameters params{disk_cache, precompiled_programs, device, cpu_addr,
+ const ShaderParameters params{disk_cache, precompiled_programs, system, device, cpu_addr,
host_ptr, unique_identifier};
const auto found = precompiled_shaders.find(unique_identifier);