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author | Billy Laws <blaws05@gmail.com> | 2023-01-01 14:23:24 +0100 |
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committer | Billy Laws <blaws05@gmail.com> | 2023-01-05 23:13:07 +0100 |
commit | 9e2997c4b6456031622602002924617690e32a13 (patch) | |
tree | ce285b3d5004306b6378a89f139e77cacf112b9b /src/video_core/renderer_opengl/gl_shader_cache.cpp | |
parent | shader_recompiler: Align SSBO offsets to meet host requirements (diff) | |
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Diffstat (limited to 'src/video_core/renderer_opengl/gl_shader_cache.cpp')
-rw-r--r-- | src/video_core/renderer_opengl/gl_shader_cache.cpp | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/src/video_core/renderer_opengl/gl_shader_cache.cpp b/src/video_core/renderer_opengl/gl_shader_cache.cpp index 03b6314ff..01e0cddb6 100644 --- a/src/video_core/renderer_opengl/gl_shader_cache.cpp +++ b/src/video_core/renderer_opengl/gl_shader_cache.cpp @@ -236,6 +236,7 @@ ShaderCache::ShaderCache(RasterizerOpenGL& rasterizer_, Core::Frontend::EmuWindo .needs_demote_reorder = device.IsAmd(), .support_snorm_render_buffer = false, .support_viewport_index_layer = device.HasVertexViewportLayer(), + .min_ssbo_alignment = static_cast<u32>(device.GetShaderStorageBufferAlignment()), } { if (use_asynchronous_shaders) { workers = CreateWorkers(); |