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author | Markus Wick <markus@selfnet.de> | 2018-11-06 10:40:49 +0100 |
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committer | Markus Wick <markus@selfnet.de> | 2018-11-06 14:40:39 +0100 |
commit | 54df9fe29e601609097f495d9619d28169ddb02c (patch) | |
tree | fac9a98650484c3ce58ba60c468fee552a3fa845 /src/video_core/renderer_opengl/gl_resource_manager.cpp | |
parent | Merge pull request #1616 from FernandoS27/cube-array (diff) | |
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Diffstat (limited to 'src/video_core/renderer_opengl/gl_resource_manager.cpp')
-rw-r--r-- | src/video_core/renderer_opengl/gl_resource_manager.cpp | 146 |
1 files changed, 146 insertions, 0 deletions
diff --git a/src/video_core/renderer_opengl/gl_resource_manager.cpp b/src/video_core/renderer_opengl/gl_resource_manager.cpp new file mode 100644 index 000000000..c10863337 --- /dev/null +++ b/src/video_core/renderer_opengl/gl_resource_manager.cpp @@ -0,0 +1,146 @@ +// Copyright 2015 Citra Emulator Project +// Licensed under GPLv2 or any later version +// Refer to the license.txt file included. + +#include <utility> +#include <glad/glad.h> +#include "common/common_types.h" +#include "video_core/renderer_opengl/gl_resource_manager.h" +#include "video_core/renderer_opengl/gl_shader_util.h" +#include "video_core/renderer_opengl/gl_state.h" + +namespace OpenGL { + +void OGLTexture::Create() { + if (handle != 0) + return; + glGenTextures(1, &handle); +} + +void OGLTexture::Release() { + if (handle == 0) + return; + glDeleteTextures(1, &handle); + OpenGLState::GetCurState().UnbindTexture(handle).Apply(); + handle = 0; +} + +void OGLSampler::Create() { + if (handle != 0) + return; + glGenSamplers(1, &handle); +} + +void OGLSampler::Release() { + if (handle == 0) + return; + glDeleteSamplers(1, &handle); + OpenGLState::GetCurState().ResetSampler(handle).Apply(); + handle = 0; +} + +void OGLShader::Create(const char* source, GLenum type) { + if (handle != 0) + return; + if (source == nullptr) + return; + handle = GLShader::LoadShader(source, type); +} + +void OGLShader::Release() { + if (handle == 0) + return; + glDeleteShader(handle); + handle = 0; +} + +void OGLProgram::CreateFromSource(const char* vert_shader, const char* geo_shader, + const char* frag_shader, bool separable_program) { + OGLShader vert, geo, frag; + if (vert_shader) + vert.Create(vert_shader, GL_VERTEX_SHADER); + if (geo_shader) + geo.Create(geo_shader, GL_GEOMETRY_SHADER); + if (frag_shader) + frag.Create(frag_shader, GL_FRAGMENT_SHADER); + Create(separable_program, vert.handle, geo.handle, frag.handle); +} + +void OGLProgram::Release() { + if (handle == 0) + return; + glDeleteProgram(handle); + OpenGLState::GetCurState().ResetProgram(handle).Apply(); + handle = 0; +} + +void OGLPipeline::Create() { + if (handle != 0) + return; + glGenProgramPipelines(1, &handle); +} + +void OGLPipeline::Release() { + if (handle == 0) + return; + glDeleteProgramPipelines(1, &handle); + OpenGLState::GetCurState().ResetPipeline(handle).Apply(); + handle = 0; +} + +void OGLBuffer::Create() { + if (handle != 0) + return; + glGenBuffers(1, &handle); +} + +void OGLBuffer::Release() { + if (handle == 0) + return; + glDeleteBuffers(1, &handle); + OpenGLState::GetCurState().ResetBuffer(handle).Apply(); + handle = 0; +} + +void OGLSync::Create() { + if (handle != 0) + return; + handle = glFenceSync(GL_SYNC_GPU_COMMANDS_COMPLETE, 0); +} + +void OGLSync::Release() { + if (handle == 0) + return; + glDeleteSync(handle); + handle = 0; +} + +void OGLVertexArray::Create() { + if (handle != 0) + return; + glGenVertexArrays(1, &handle); +} + +void OGLVertexArray::Release() { + if (handle == 0) + return; + glDeleteVertexArrays(1, &handle); + OpenGLState::GetCurState().ResetVertexArray(handle).Apply(); + handle = 0; +} + +void OGLFramebuffer::Create() { + if (handle != 0) + return; + glGenFramebuffers(1, &handle); +} + +void OGLFramebuffer::Release() { + if (handle == 0) + return; + glDeleteFramebuffers(1, &handle); + OpenGLState::GetCurState().ResetFramebuffer(handle).Apply(); + handle = 0; +} + +} // namespace OpenGL |