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author | ReinUsesLisp <reinuseslisp@airmail.cc> | 2019-11-26 22:30:21 +0100 |
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committer | ReinUsesLisp <reinuseslisp@airmail.cc> | 2020-02-14 21:27:17 +0100 |
commit | fe1238be7a14b98c1698b5f8398b0efe83ade43a (patch) | |
tree | dbf9199d7680b405d4e50df29a4395d36e3e4135 /src/video_core/renderer_opengl/gl_rasterizer.cpp | |
parent | maxwell_3d: Slow implementation of passed samples (query 21) (diff) | |
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Diffstat (limited to 'src/video_core/renderer_opengl/gl_rasterizer.cpp')
-rw-r--r-- | src/video_core/renderer_opengl/gl_rasterizer.cpp | 13 |
1 files changed, 13 insertions, 0 deletions
diff --git a/src/video_core/renderer_opengl/gl_rasterizer.cpp b/src/video_core/renderer_opengl/gl_rasterizer.cpp index 8d132732a..652db705b 100644 --- a/src/video_core/renderer_opengl/gl_rasterizer.cpp +++ b/src/video_core/renderer_opengl/gl_rasterizer.cpp @@ -541,6 +541,8 @@ void RasterizerOpenGL::Clear() { } else if (use_stencil) { glClearBufferiv(GL_STENCIL, 0, ®s.clear_stencil); } + + ++num_queued_commands; } void RasterizerOpenGL::Draw(bool is_indexed, bool is_instanced) { @@ -641,6 +643,8 @@ void RasterizerOpenGL::Draw(bool is_indexed, bool is_instanced) { glTextureBarrier(); } + ++num_queued_commands; + const GLuint base_instance = static_cast<GLuint>(gpu.regs.vb_base_instance); const GLsizei num_instances = static_cast<GLsizei>(is_instanced ? gpu.mme_draw.instance_count : 1); @@ -710,6 +714,7 @@ void RasterizerOpenGL::DispatchCompute(GPUVAddr code_addr) { state.ApplyProgramPipeline(); glDispatchCompute(launch_desc.grid_dim_x, launch_desc.grid_dim_y, launch_desc.grid_dim_z); + ++num_queued_commands; } void RasterizerOpenGL::ResetCounter(VideoCore::QueryType type) { @@ -762,10 +767,18 @@ void RasterizerOpenGL::FlushAndInvalidateRegion(CacheAddr addr, u64 size) { } void RasterizerOpenGL::FlushCommands() { + // Only flush when we have commands queued to OpenGL. + if (num_queued_commands == 0) { + return; + } + num_queued_commands = 0; glFlush(); } void RasterizerOpenGL::TickFrame() { + // Ticking a frame means that buffers will be swapped, calling glFlush implicitly. + num_queued_commands = 0; + buffer_cache.TickFrame(); } |