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authorFernando Sahmkow <fsahmkow27@gmail.com>2020-04-05 18:58:23 +0200
committerFernando Sahmkow <fsahmkow27@gmail.com>2020-04-06 15:21:46 +0200
commit9c0f40a1f5bea37b87a31e9f957c4d2a14a8e421 (patch)
tree0aca3e4623f87ee57694b028bea75fdf2ae3c32c /src/video_core/renderer_opengl/gl_rasterizer.cpp
parentMerge pull request #3513 from ReinUsesLisp/native-astc (diff)
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Diffstat (limited to 'src/video_core/renderer_opengl/gl_rasterizer.cpp')
-rw-r--r--src/video_core/renderer_opengl/gl_rasterizer.cpp22
1 files changed, 12 insertions, 10 deletions
diff --git a/src/video_core/renderer_opengl/gl_rasterizer.cpp b/src/video_core/renderer_opengl/gl_rasterizer.cpp
index 346feeb2f..261738830 100644
--- a/src/video_core/renderer_opengl/gl_rasterizer.cpp
+++ b/src/video_core/renderer_opengl/gl_rasterizer.cpp
@@ -656,28 +656,30 @@ void RasterizerOpenGL::Query(GPUVAddr gpu_addr, VideoCore::QueryType type,
void RasterizerOpenGL::FlushAll() {}
-void RasterizerOpenGL::FlushRegion(CacheAddr addr, u64 size) {
+void RasterizerOpenGL::FlushRegion(VAddr addr, u64 size) {
MICROPROFILE_SCOPE(OpenGL_CacheManagement);
if (!addr || !size) {
return;
}
- texture_cache.FlushRegion(addr, size);
- buffer_cache.FlushRegion(addr, size);
- query_cache.FlushRegion(addr, size);
+ CacheAddr cache_addr = ToCacheAddr(system.Memory().GetPointer(addr));
+ texture_cache.FlushRegion(cache_addr, size);
+ buffer_cache.FlushRegion(cache_addr, size);
+ query_cache.FlushRegion(cache_addr, size);
}
-void RasterizerOpenGL::InvalidateRegion(CacheAddr addr, u64 size) {
+void RasterizerOpenGL::InvalidateRegion(VAddr addr, u64 size) {
MICROPROFILE_SCOPE(OpenGL_CacheManagement);
if (!addr || !size) {
return;
}
- texture_cache.InvalidateRegion(addr, size);
- shader_cache.InvalidateRegion(addr, size);
- buffer_cache.InvalidateRegion(addr, size);
- query_cache.InvalidateRegion(addr, size);
+ CacheAddr cache_addr = ToCacheAddr(system.Memory().GetPointer(addr));
+ texture_cache.InvalidateRegion(cache_addr, size);
+ shader_cache.InvalidateRegion(cache_addr, size);
+ buffer_cache.InvalidateRegion(cache_addr, size);
+ query_cache.InvalidateRegion(cache_addr, size);
}
-void RasterizerOpenGL::FlushAndInvalidateRegion(CacheAddr addr, u64 size) {
+void RasterizerOpenGL::FlushAndInvalidateRegion(VAddr addr, u64 size) {
if (Settings::values.use_accurate_gpu_emulation) {
FlushRegion(addr, size);
}