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authorTony Wasserka <NeoBrainX@gmail.com>2014-12-21 02:59:08 +0100
committerTony Wasserka <NeoBrainX@gmail.com>2014-12-31 16:32:55 +0100
commite229ff8c836fa213f1bdd31cabe924457f5e7e0c (patch)
tree9d1b157410b6c5e3ac3c4c6d0f270951e5db3db6 /src/video_core/rasterizer.cpp
parentPica/Rasterizer: Further enhance Tev support. (diff)
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Diffstat (limited to 'src/video_core/rasterizer.cpp')
-rw-r--r--src/video_core/rasterizer.cpp39
1 files changed, 33 insertions, 6 deletions
diff --git a/src/video_core/rasterizer.cpp b/src/video_core/rasterizer.cpp
index 04ff68615..8dff2db27 100644
--- a/src/video_core/rasterizer.cpp
+++ b/src/video_core/rasterizer.cpp
@@ -396,12 +396,39 @@ void ProcessTriangle(const VertexShader::OutputVertex& v0,
combiner_output = Math::MakeVec(color_output, alpha_output);
}
- // TODO: Not sure if the multiplication by 65535 has already been taken care
- // of when transforming to screen coordinates or not.
- u16 z = (u16)(((float)v0.screenpos[2].ToFloat32() * w0 +
- (float)v1.screenpos[2].ToFloat32() * w1 +
- (float)v2.screenpos[2].ToFloat32() * w2) * 65535.f / wsum);
- SetDepth(x >> 4, y >> 4, z);
+ // TODO: Does depth indeed only get written even if depth testing is enabled?
+ if (registers.output_merger.depth_test_enable) {
+ u16 z = (u16)(-((float)v0.screenpos[2].ToFloat32() * w0 +
+ (float)v1.screenpos[2].ToFloat32() * w1 +
+ (float)v2.screenpos[2].ToFloat32() * w2) * 65535.f / wsum);
+ u16 ref_z = GetDepth(x >> 4, y >> 4);
+
+ bool pass = false;
+
+ switch (registers.output_merger.depth_test_func) {
+ case registers.output_merger.Always:
+ pass = true;
+ break;
+
+ case registers.output_merger.LessThan:
+ pass = z < ref_z;
+ break;
+
+ case registers.output_merger.GreaterThan:
+ pass = z > ref_z;
+ break;
+
+ default:
+ LOG_ERROR(HW_GPU, "Unknown depth test function %x", registers.output_merger.depth_test_func.Value());
+ break;
+ }
+
+ if (!pass)
+ continue;
+
+ if (registers.output_merger.depth_write_enable)
+ SetDepth(x >> 4, y >> 4, z);
+ }
DrawPixel(x >> 4, y >> 4, combiner_output);
}