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author | Fernando Sahmkow <fsahmkow27@gmail.com> | 2020-04-05 18:58:23 +0200 |
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committer | Fernando Sahmkow <fsahmkow27@gmail.com> | 2020-04-06 15:21:46 +0200 |
commit | 9c0f40a1f5bea37b87a31e9f957c4d2a14a8e421 (patch) | |
tree | 0aca3e4623f87ee57694b028bea75fdf2ae3c32c /src/video_core/memory_manager.cpp | |
parent | Merge pull request #3513 from ReinUsesLisp/native-astc (diff) | |
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Diffstat (limited to 'src/video_core/memory_manager.cpp')
-rw-r--r-- | src/video_core/memory_manager.cpp | 10 |
1 files changed, 5 insertions, 5 deletions
diff --git a/src/video_core/memory_manager.cpp b/src/video_core/memory_manager.cpp index f5d33f27a..cddef8d86 100644 --- a/src/video_core/memory_manager.cpp +++ b/src/video_core/memory_manager.cpp @@ -81,12 +81,11 @@ GPUVAddr MemoryManager::UnmapBuffer(GPUVAddr gpu_addr, u64 size) { ASSERT((gpu_addr & page_mask) == 0); const u64 aligned_size{Common::AlignUp(size, page_size)}; - const CacheAddr cache_addr{ToCacheAddr(GetPointer(gpu_addr))}; const auto cpu_addr = GpuToCpuAddress(gpu_addr); ASSERT(cpu_addr); // Flush and invalidate through the GPU interface, to be asynchronous if possible. - system.GPU().FlushAndInvalidateRegion(cache_addr, aligned_size); + system.GPU().FlushAndInvalidateRegion(*cpu_addr, aligned_size); UnmapRange(gpu_addr, aligned_size); ASSERT(system.CurrentProcess() @@ -247,7 +246,7 @@ void MemoryManager::ReadBlock(GPUVAddr src_addr, void* dest_buffer, const std::s const u8* src_ptr{page_table.pointers[page_index] + page_offset}; // Flush must happen on the rasterizer interface, such that memory is always synchronous // when it is read (even when in asynchronous GPU mode). Fixes Dead Cells title menu. - rasterizer.FlushRegion(ToCacheAddr(src_ptr), copy_amount); + rasterizer.FlushRegion(page_table.backing_addr[page_index] + page_offset, copy_amount); std::memcpy(dest_buffer, src_ptr, copy_amount); break; } @@ -299,7 +298,8 @@ void MemoryManager::WriteBlock(GPUVAddr dest_addr, const void* src_buffer, const u8* dest_ptr{page_table.pointers[page_index] + page_offset}; // Invalidate must happen on the rasterizer interface, such that memory is always // synchronous when it is written (even when in asynchronous GPU mode). - rasterizer.InvalidateRegion(ToCacheAddr(dest_ptr), copy_amount); + rasterizer.InvalidateRegion(page_table.backing_addr[page_index] + page_offset, + copy_amount); std::memcpy(dest_ptr, src_buffer, copy_amount); break; } @@ -349,7 +349,7 @@ void MemoryManager::CopyBlock(GPUVAddr dest_addr, GPUVAddr src_addr, const std:: // Flush must happen on the rasterizer interface, such that memory is always synchronous // when it is copied (even when in asynchronous GPU mode). const u8* src_ptr{page_table.pointers[page_index] + page_offset}; - rasterizer.FlushRegion(ToCacheAddr(src_ptr), copy_amount); + rasterizer.FlushRegion(page_table.backing_addr[page_index] + page_offset, copy_amount); WriteBlock(dest_addr, src_ptr, copy_amount); break; } |