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author | Liam <byteslice@airmail.cc> | 2024-02-10 18:02:37 +0100 |
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committer | Liam <byteslice@airmail.cc> | 2024-02-10 18:02:37 +0100 |
commit | 4eeac731ff7d0a4b2b47ef95e9b4efdfe8e277bf (patch) | |
tree | 9654d6aa7e1ce6df38bb58f72caa85e1c5dab4aa /src/video_core/host_shaders | |
parent | Fix multiplayer player count color in dark themes | Temp fix until #12744: Add green color for counts > 0 and < max_players - 1 (#12930) (diff) | |
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Diffstat (limited to 'src/video_core/host_shaders')
-rw-r--r-- | src/video_core/host_shaders/vulkan_present.vert | 10 |
1 files changed, 4 insertions, 6 deletions
diff --git a/src/video_core/host_shaders/vulkan_present.vert b/src/video_core/host_shaders/vulkan_present.vert index 249c9675a..c0e6e8537 100644 --- a/src/video_core/host_shaders/vulkan_present.vert +++ b/src/video_core/host_shaders/vulkan_present.vert @@ -19,15 +19,13 @@ layout (push_constant) uniform PushConstants { // Any member of a push constant block that is declared as an // array must only be accessed with dynamically uniform indices. ScreenRectVertex GetVertex(int index) { - switch (index) { - case 0: - default: + if (index < 1) { return vertices[0]; - case 1: + } else if (index < 2) { return vertices[1]; - case 2: + } else if (index < 3) { return vertices[2]; - case 3: + } else { return vertices[3]; } } |