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authorReinUsesLisp <reinuseslisp@airmail.cc>2020-12-30 05:59:12 +0100
committerReinUsesLisp <reinuseslisp@airmail.cc>2020-12-30 05:59:12 +0100
commit64fbf319f1d4103531c0d8aecaa330346a9ecc81 (patch)
treee9f3b30e5b52e14c58b91cd36e3fae476f05573f /src/video_core/host_shaders/vulkan_present.frag
parenthost_shaders: Add shaders to convert between depth and color images (diff)
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Diffstat (limited to 'src/video_core/host_shaders/vulkan_present.frag')
-rw-r--r--src/video_core/host_shaders/vulkan_present.frag15
1 files changed, 15 insertions, 0 deletions
diff --git a/src/video_core/host_shaders/vulkan_present.frag b/src/video_core/host_shaders/vulkan_present.frag
new file mode 100644
index 000000000..0979ff3e6
--- /dev/null
+++ b/src/video_core/host_shaders/vulkan_present.frag
@@ -0,0 +1,15 @@
+// Copyright 2019 yuzu Emulator Project
+// Licensed under GPLv2 or any later version
+// Refer to the license.txt file included.
+
+#version 460 core
+
+layout (location = 0) in vec2 frag_tex_coord;
+
+layout (location = 0) out vec4 color;
+
+layout (binding = 1) uniform sampler2D color_texture;
+
+void main() {
+ color = texture(color_texture, frag_tex_coord);
+}