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author | Liam <byteslice@airmail.cc> | 2022-12-08 22:52:29 +0100 |
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committer | Liam <byteslice@airmail.cc> | 2022-12-08 23:17:45 +0100 |
commit | 5b837157bde2115cf4781c5353f598eb6f0f7109 (patch) | |
tree | e69496d0ae0191642de95cd2c27585276cc3669e /src/video_core/host_shaders/smaa_blending_weight_calculation.vert | |
parent | Merge pull request #9401 from vonchenplus/draw_manager (diff) | |
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Diffstat (limited to 'src/video_core/host_shaders/smaa_blending_weight_calculation.vert')
-rw-r--r-- | src/video_core/host_shaders/smaa_blending_weight_calculation.vert | 43 |
1 files changed, 43 insertions, 0 deletions
diff --git a/src/video_core/host_shaders/smaa_blending_weight_calculation.vert b/src/video_core/host_shaders/smaa_blending_weight_calculation.vert new file mode 100644 index 000000000..25d8d930e --- /dev/null +++ b/src/video_core/host_shaders/smaa_blending_weight_calculation.vert @@ -0,0 +1,43 @@ +// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project +// SPDX-License-Identifier: GPL-2.0-or-later + +#version 460 + +#extension GL_GOOGLE_include_directive : enable + +#ifdef VULKAN +#define VERTEX_ID gl_VertexIndex +#else // ^^^ Vulkan ^^^ // vvv OpenGL vvv +#define VERTEX_ID gl_VertexID +#endif + +out gl_PerVertex { + vec4 gl_Position; +}; + +const vec2 vertices[3] = + vec2[3](vec2(-1,-1), vec2(3,-1), vec2(-1, 3)); + +layout (binding = 0) uniform sampler2D edges_tex; +layout (binding = 1) uniform sampler2D area_tex; +layout (binding = 2) uniform sampler2D search_tex; + +layout (location = 0) out vec2 tex_coord; +layout (location = 1) out vec2 pix_coord; +layout (location = 2) out vec4 offset[3]; + +vec4 metrics = vec4(1.0 / textureSize(edges_tex, 0), textureSize(edges_tex, 0)); +#define SMAA_RT_METRICS metrics +#define SMAA_GLSL_4 +#define SMAA_PRESET_ULTRA +#define SMAA_INCLUDE_VS 1 +#define SMAA_INCLUDE_PS 0 + +#include "opengl_smaa.glsl" + +void main() { + vec2 vertex = vertices[VERTEX_ID]; + gl_Position = vec4(vertex, 0.0, 1.0); + tex_coord = (vertex + 1.0) / 2.0; + SMAABlendingWeightCalculationVS(tex_coord, pix_coord, offset); +} |