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author | Fernando Sahmkow <fsahmkow27@gmail.com> | 2023-08-24 03:58:59 +0200 |
---|---|---|
committer | Fernando Sahmkow <fsahmkow27@gmail.com> | 2023-09-23 23:05:30 +0200 |
commit | 57d8cd6c40bbadeb30e7a4792267061cbad4d446 (patch) | |
tree | 4ed8c078eee5983e875e5104cf0ff61242964185 /src/video_core/host_shaders/queries_prefix_scan_sum.comp | |
parent | Query Cache: Fix behavior in Normal Accuracy (diff) | |
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Diffstat (limited to 'src/video_core/host_shaders/queries_prefix_scan_sum.comp')
-rw-r--r-- | src/video_core/host_shaders/queries_prefix_scan_sum.comp | 131 |
1 files changed, 70 insertions, 61 deletions
diff --git a/src/video_core/host_shaders/queries_prefix_scan_sum.comp b/src/video_core/host_shaders/queries_prefix_scan_sum.comp index 8f10e248e..6faa8981f 100644 --- a/src/video_core/host_shaders/queries_prefix_scan_sum.comp +++ b/src/video_core/host_shaders/queries_prefix_scan_sum.comp @@ -34,11 +34,16 @@ #endif BEGIN_PUSH_CONSTANTS -UNIFORM(0) uint max_accumulation_base; -UNIFORM(1) uint accumulation_limit; +UNIFORM(0) uint min_accumulation_base; +UNIFORM(1) uint max_accumulation_base; +UNIFORM(2) uint accumulation_limit; +UNIFORM(3) uint buffer_offset; END_PUSH_CONSTANTS -layout(local_size_x = 32) in; +#define LOCAL_RESULTS 8 +#define QUERIES_PER_INVOC 2048 + +layout(local_size_x = QUERIES_PER_INVOC / LOCAL_RESULTS) in; layout(std430, binding = 0) readonly buffer block1 { uvec2 input_data[]; @@ -52,7 +57,7 @@ layout(std430, binding = 2) coherent buffer block3 { uvec2 accumulated_data; }; -shared uvec2 shared_data[2]; +shared uvec2 shared_data[128]; // Simple Uint64 add that uses 2 uint variables for GPUs that don't support uint64 uvec2 AddUint64(uvec2 value_1, uvec2 value_2) { @@ -67,8 +72,8 @@ uvec2 AddUint64(uvec2 value_1, uvec2 value_2) { uvec2 subgroupInclusiveAddUint64(uvec2 value) { uvec2 result = value; for (uint i = 1; i < gl_SubgroupSize; i *= 2) { + uvec2 other = subgroupShuffleUp(result, i); // get value from subgroup_inv_id - i; if (i <= gl_SubgroupInvocationID) { - uvec2 other = subgroupShuffleUp(result, i); // get value from subgroup_inv_id - i; result = AddUint64(result, other); } } @@ -76,89 +81,93 @@ uvec2 subgroupInclusiveAddUint64(uvec2 value) { } // Writes down the results to the output buffer and to the accumulation buffer -void WriteResults(uvec2 result) { - uint current_global_id = gl_GlobalInvocationID.x; - uvec2 base_data = current_global_id < max_accumulation_base ? accumulated_data : uvec2(0); - output_data[current_global_id] = result + base_data; - if (max_accumulation_base >= accumulation_limit + 1) { - if (current_global_id == accumulation_limit) { - accumulated_data = result; +void WriteResults(uvec2 results[LOCAL_RESULTS]) { + const uint current_id = gl_LocalInvocationID.x; + const uvec2 accum = accumulated_data; + for (uint i = 0; i < LOCAL_RESULTS; i++) { + uvec2 base_data = current_id * LOCAL_RESULTS + i < min_accumulation_base ? accum : uvec2(0, 0); + AddUint64(results[i], base_data); + } + for (uint i = 0; i < LOCAL_RESULTS; i++) { + output_data[buffer_offset + current_id * LOCAL_RESULTS + i] = results[i]; + } + uint index = accumulation_limit % LOCAL_RESULTS; + uint base_id = accumulation_limit / LOCAL_RESULTS; + if (min_accumulation_base >= accumulation_limit + 1) { + if (current_id == base_id) { + accumulated_data = results[index]; } return; } // We have that ugly case in which the accumulation data is reset in the middle somewhere. barrier(); groupMemoryBarrier(); - if (current_global_id == accumulation_limit) { - uvec2 value_1 = output_data[max_accumulation_base]; - accumulated_data = AddUint64(result, -value_1); + + if (current_id == base_id) { + uvec2 reset_value = output_data[max_accumulation_base - 1]; + // Calculate two complement / negate manually + reset_value = AddUint64(uvec2(1,0), ~reset_value); + accumulated_data = AddUint64(results[index], reset_value); } } void main() { - uint subgroup_inv_id = gl_SubgroupInvocationID; - uint subgroup_id = gl_SubgroupID; - uint last_subgroup_id = subgroupMax(subgroup_inv_id); - uint current_global_id = gl_GlobalInvocationID.x; - uint total_work = gl_NumWorkGroups.x * gl_WorkGroupSize.x; - uvec2 data = input_data[current_global_id]; + const uint subgroup_inv_id = gl_SubgroupInvocationID; + const uint subgroup_id = gl_SubgroupID + gl_WorkGroupID.x * gl_NumSubgroups; + const uint last_subgroup_id = subgroupMax(subgroup_inv_id); + const uint current_id = gl_LocalInvocationID.x; + const uint total_work = accumulation_limit; + const uint last_result_id = LOCAL_RESULTS - 1; + uvec2 data[LOCAL_RESULTS]; + for (uint i = 0; i < LOCAL_RESULTS; i++) { + data[i] = input_data[buffer_offset + current_id * LOCAL_RESULTS + i]; + } + uvec2 results[LOCAL_RESULTS]; + results[0] = data[0]; + for (uint i = 1; i < LOCAL_RESULTS; i++) { + results[i] = AddUint64(data[i], results[i - 1]); + } // make sure all input data has been loaded subgroupBarrier(); subgroupMemoryBarrier(); - uvec2 result = subgroupInclusiveAddUint64(data); + // on the last local result, do a subgroup inclusive scan sum + results[last_result_id] = subgroupInclusiveAddUint64(results[last_result_id]); + // get the last local result from the subgroup behind the current + uvec2 result_behind = subgroupShuffleUp(results[last_result_id], 1); + if (subgroup_inv_id != 0) { + for (uint i = 1; i < LOCAL_RESULTS; i++) { + results[i - 1] = AddUint64(results[i - 1], result_behind); + } + } // if we had less queries than our subgroup, just write down the results. - if (total_work <= gl_SubgroupSize) { // This condition is constant per dispatch. - WriteResults(result); + if (total_work <= gl_SubgroupSize * LOCAL_RESULTS) { // This condition is constant per dispatch. + WriteResults(results); return; } // We now have more, so lets write the last result into shared memory. // Only pick the last subgroup. if (subgroup_inv_id == last_subgroup_id) { - shared_data[subgroup_id] = result; + shared_data[subgroup_id] = results[last_result_id]; } // wait until everyone loaded their stuffs barrier(); memoryBarrierShared(); - // Case 1: the total work for the grouped results can be calculated in a single subgroup - // operation (about 1024 queries). - uint total_extra_work = gl_NumSubgroups * gl_NumWorkGroups.x; - if (total_extra_work <= gl_SubgroupSize) { // This condition is constant per dispatch. - if (subgroup_id != 0) { - uvec2 tmp = shared_data[subgroup_inv_id]; - subgroupBarrier(); - subgroupMemoryBarrierShared(); - tmp = subgroupInclusiveAddUint64(tmp); - result = AddUint64(result, subgroupShuffle(tmp, subgroup_id - 1)); - } - - WriteResults(result); - return; - } - - // Case 2: our work amount is huge, so lets do it in O(log n) steps. - const uint extra = (total_extra_work ^ (total_extra_work - 1)) != 0 ? 1 : 0; - const uint steps = 1 << (findMSB(total_extra_work) + extra); - uint step; - // Hillis and Steele's algorithm - for (step = 1; step < steps; step *= 2) { - if (current_global_id < steps && current_global_id >= step) { - uvec2 current = shared_data[current_global_id]; - uvec2 other = shared_data[current_global_id - step]; - shared_data[current_global_id] = AddUint64(current, other); - } - // steps is constant, so this will always execute in ever workgroup's thread. - barrier(); - memoryBarrierShared(); - } - // Only add results for groups higher than 0 + // only if it's not the first subgroup if (subgroup_id != 0) { - result = AddUint64(result, shared_data[subgroup_id - 1]); + // get the results from some previous invocation + uvec2 tmp = shared_data[subgroup_inv_id]; + subgroupBarrier(); + subgroupMemoryBarrierShared(); + tmp = subgroupInclusiveAddUint64(tmp); + // obtain the result that would be equivalent to the previous result + uvec2 shuffled_result = subgroupShuffle(tmp, subgroup_id - 1); + for (uint i = 0; i < LOCAL_RESULTS; i++) { + results[i] = AddUint64(results[i], shuffled_result); + } } - - // Just write the final results. We are done - WriteResults(result); + WriteResults(results); }
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