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author | Fernando Sahmkow <fsahmkow27@gmail.com> | 2021-11-22 00:21:42 +0100 |
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committer | Fernando Sahmkow <fsahmkow27@gmail.com> | 2021-11-22 00:21:42 +0100 |
commit | 1e474fb9d1c5e35c2bb8822d58556ef3358e66e9 (patch) | |
tree | 396accae302f224f19e9d347b574d2d241f67c36 /src/video_core/host_shaders/convert_d24s8_to_abgr8.frag | |
parent | Texture Cache: Always copy on NVIDIA. (diff) | |
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Diffstat (limited to 'src/video_core/host_shaders/convert_d24s8_to_abgr8.frag')
-rw-r--r-- | src/video_core/host_shaders/convert_d24s8_to_abgr8.frag | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/video_core/host_shaders/convert_d24s8_to_abgr8.frag b/src/video_core/host_shaders/convert_d24s8_to_abgr8.frag index 47f9c1abc..94368fb59 100644 --- a/src/video_core/host_shaders/convert_d24s8_to_abgr8.frag +++ b/src/video_core/host_shaders/convert_d24s8_to_abgr8.frag @@ -19,5 +19,5 @@ void main() { lowp uint stencil_val = textureLod(stencil_tex, coord, 0).r; highp uvec4 components = uvec4(stencil_val, (uvec3(depth_val) >> uvec3(24u, 16u, 8u)) & 0x000000FFu); - color = vec4(components) / (exp2(8.0) - 1.0); + color.abgr = vec4(components) / (exp2(8.0) - 1.0); } |