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author | Fernando Sahmkow <fsahmkow27@gmail.com> | 2021-11-19 23:22:44 +0100 |
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committer | Fernando Sahmkow <fsahmkow27@gmail.com> | 2021-11-19 23:22:44 +0100 |
commit | 1d5e6a51d7f66cf089d541a009c84c373fd5c6ab (patch) | |
tree | 246d901c6f831a7e6050a26043385b907660d343 /src/video_core/host_shaders/convert_b10g11r11_to_d24s8.frag | |
parent | TextureCache: Further fixes on resolve algorithm. (diff) | |
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Diffstat (limited to 'src/video_core/host_shaders/convert_b10g11r11_to_d24s8.frag')
-rw-r--r-- | src/video_core/host_shaders/convert_b10g11r11_to_d24s8.frag | 19 |
1 files changed, 19 insertions, 0 deletions
diff --git a/src/video_core/host_shaders/convert_b10g11r11_to_d24s8.frag b/src/video_core/host_shaders/convert_b10g11r11_to_d24s8.frag new file mode 100644 index 000000000..b7358c15c --- /dev/null +++ b/src/video_core/host_shaders/convert_b10g11r11_to_d24s8.frag @@ -0,0 +1,19 @@ +// Copyright 2021 yuzu Emulator Project +// Licensed under GPLv2 or any later version +// Refer to the license.txt file included. + +#version 450 +// #extension GL_ARB_shader_stencil_export : require + +layout(binding = 0) uniform sampler2D color_texture; + +void main() { + ivec2 coord = ivec2(gl_FragCoord.xy); + vec4 color = texelFetch(color_texture, coord, 0).rgba; + uint depth_stencil_unorm = (uint(color.b * (exp2(10) - 1.0f)) << 22) + | (uint(color.g * (exp2(11) - 1.0f)) << 11) + | (uint(color.r * (exp2(11) - 1.0f))); + + gl_FragDepth = float(depth_stencil_unorm >> 8) / (exp2(24.0) - 1.0f); + // gl_FragStencilRefARB = int(depth_stencil_unorm & 0x00FF); +} |