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author | Fernando Sahmkow <fsahmkow27@gmail.com> | 2020-01-04 17:30:11 +0100 |
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committer | FernandoS27 <fsahmkow27@gmail.com> | 2020-01-24 21:43:29 +0100 |
commit | 74aa7de5e3905a9438f8839fa273024edd118f19 (patch) | |
tree | eda46c0d5b057201ffac08a3e29b71544ee8acda /src/video_core/guest_driver.h | |
parent | Shader_IR: Store Bound buffer on Shader Usage (diff) | |
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Diffstat (limited to 'src/video_core/guest_driver.h')
-rw-r--r-- | src/video_core/guest_driver.h | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/src/video_core/guest_driver.h b/src/video_core/guest_driver.h index f64f043af..7687a0434 100644 --- a/src/video_core/guest_driver.h +++ b/src/video_core/guest_driver.h @@ -27,6 +27,8 @@ public: void DeduceTextureHandlerSize(std::vector<u32>&& bound_offsets); private: + // Minimum size of texture handler any driver can use. + static constexpr u32 min_texture_handler_size = 4; // This goes with Vulkan and OpenGL standards but Nvidia GPUs can easily // use 4 bytes instead. Thus, certain drivers may squish the size. static constexpr u32 default_texture_handler_size = 8; |