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author | Fernando Sahmkow <fsahmkow27@gmail.com> | 2020-02-17 23:10:23 +0100 |
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committer | Fernando Sahmkow <fsahmkow27@gmail.com> | 2020-04-22 17:36:10 +0200 |
commit | 487379c593bcaf3787ede187c5d44f7923b54dc9 (patch) | |
tree | b66c5c541a55be6d4b76b78c07be11731a7cb400 /src/video_core/gpu_thread.h | |
parent | TextureCache: Flush linear textures after finishing rendering. (diff) | |
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Diffstat (limited to 'src/video_core/gpu_thread.h')
-rw-r--r-- | src/video_core/gpu_thread.h | 7 |
1 files changed, 6 insertions, 1 deletions
diff --git a/src/video_core/gpu_thread.h b/src/video_core/gpu_thread.h index cd74ad330..9d0877921 100644 --- a/src/video_core/gpu_thread.h +++ b/src/video_core/gpu_thread.h @@ -70,9 +70,12 @@ struct FlushAndInvalidateRegionCommand final { u64 size; }; +/// Command to signal to the GPU thread that processing has ended +struct OnCommandListEndCommand final {}; + using CommandData = std::variant<EndProcessingCommand, SubmitListCommand, SwapBuffersCommand, FlushRegionCommand, - InvalidateRegionCommand, FlushAndInvalidateRegionCommand>; + InvalidateRegionCommand, FlushAndInvalidateRegionCommand, OnCommandListEndCommand>; struct CommandDataContainer { CommandDataContainer() = default; @@ -122,6 +125,8 @@ public: // Wait until the gpu thread is idle. void WaitIdle() const; + void OnCommandListEnd(); + private: /// Pushes a command to be executed by the GPU thread u64 PushCommand(CommandData&& command_data); |