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author | bunnei <bunneidev@gmail.com> | 2022-01-04 01:40:36 +0100 |
---|---|---|
committer | GitHub <noreply@github.com> | 2022-01-04 01:40:36 +0100 |
commit | e7733544779f2706d108682dd027d44e7fa5ff4b (patch) | |
tree | 9662605d300e28c2e7722ecdc978b65f97b568cb /src/video_core/gpu.h | |
parent | Merge pull request #7664 from german77/fallback (diff) | |
parent | gpu: Use std::stop_token in WaitFence for VSync thread (diff) | |
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Diffstat (limited to 'src/video_core/gpu.h')
-rw-r--r-- | src/video_core/gpu.h | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/src/video_core/gpu.h b/src/video_core/gpu.h index 500411176..cc65a7870 100644 --- a/src/video_core/gpu.h +++ b/src/video_core/gpu.h @@ -5,6 +5,7 @@ #pragma once #include <memory> +#include <stop_token> #include "common/bit_field.h" #include "common/common_types.h" @@ -209,7 +210,7 @@ public: [[nodiscard]] const VideoCore::ShaderNotify& ShaderNotify() const; /// Allows the CPU/NvFlinger to wait on the GPU before presenting a frame. - void WaitFence(u32 syncpoint_id, u32 value); + void WaitFence(u32 syncpoint_id, u32 value, std::stop_token stop_token = {}); void IncrementSyncPoint(u32 syncpoint_id); |