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authorFernando Sahmkow <fsahmkow27@gmail.com>2019-07-13 22:52:32 +0200
committerFernandoS27 <fsahmkow27@gmail.com>2019-07-17 23:29:51 +0200
commita081dea8abd9539ab45e53fbfb0e9c6243b87180 (patch)
treedab378fcaab484aff60eb9d6c7cf74127cd341d4 /src/video_core/engines
parentMaxwell3D: Rework CBData Upload (diff)
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Diffstat (limited to 'src/video_core/engines')
-rw-r--r--src/video_core/engines/maxwell_3d.cpp82
-rw-r--r--src/video_core/engines/maxwell_3d.h10
2 files changed, 86 insertions, 6 deletions
diff --git a/src/video_core/engines/maxwell_3d.cpp b/src/video_core/engines/maxwell_3d.cpp
index 7d3a550f8..cfa98f528 100644
--- a/src/video_core/engines/maxwell_3d.cpp
+++ b/src/video_core/engines/maxwell_3d.cpp
@@ -159,6 +159,88 @@ void Maxwell3D::InitDirtySettings() {
sizeof(regs.shader_config[0]) * Regs::MaxShaderProgram / sizeof(u32);
set_block(MAXWELL3D_REG_INDEX(shader_config[0]), shader_registers_count,
DIRTY_REGS_POS(shaders));
+
+ // State
+
+ // Viewport
+ constexpr u32 viewport_dirty_reg = DIRTY_REGS_POS(viewport);
+ constexpr u32 viewport_start = MAXWELL3D_REG_INDEX(viewports);
+ constexpr u32 viewport_size = sizeof(regs.viewports) / sizeof(u32);
+ set_block(viewport_start, viewport_size, viewport_dirty_reg);
+ constexpr u32 view_volume_start = MAXWELL3D_REG_INDEX(view_volume_clip_control);
+ constexpr u32 view_volume_size = sizeof(regs.view_volume_clip_control) / sizeof(u32);
+ set_block(view_volume_start, view_volume_size, viewport_dirty_reg);
+
+ // Viewport transformation
+ constexpr u32 viewport_trans_start = MAXWELL3D_REG_INDEX(viewport_transform);
+ constexpr u32 viewport_trans_size = sizeof(regs.viewport_transform) / sizeof(u32);
+ set_block(viewport_trans_start, viewport_trans_size, DIRTY_REGS_POS(viewport_transform));
+
+ // Cullmode
+ constexpr u32 cull_mode_start = MAXWELL3D_REG_INDEX(cull);
+ constexpr u32 cull_mode_size = sizeof(regs.cull) / sizeof(u32);
+ set_block(cull_mode_start, cull_mode_size, DIRTY_REGS_POS(cull_mode));
+
+ // Screen y control
+ dirty_pointers[MAXWELL3D_REG_INDEX(screen_y_control)] = DIRTY_REGS_POS(screen_y_control);
+
+ // Primitive Restart
+ constexpr u32 primitive_restart_start = MAXWELL3D_REG_INDEX(primitive_restart);
+ constexpr u32 primitive_restart_size = sizeof(regs.primitive_restart) / sizeof(u32);
+ set_block(primitive_restart_start, primitive_restart_size, DIRTY_REGS_POS(primitive_restart));
+
+ // Depth Test
+ constexpr u32 depth_test_dirty_reg = DIRTY_REGS_POS(depth_test);
+ dirty_pointers[MAXWELL3D_REG_INDEX(depth_test_enable)] = depth_test_dirty_reg;
+ dirty_pointers[MAXWELL3D_REG_INDEX(depth_write_enabled)] = depth_test_dirty_reg;
+ dirty_pointers[MAXWELL3D_REG_INDEX(depth_test_func)] = depth_test_dirty_reg;
+
+ // Stencil Test
+ constexpr u32 stencil_test_dirty_reg = DIRTY_REGS_POS(stencil_test);
+ dirty_pointers[MAXWELL3D_REG_INDEX(stencil_enable)] = stencil_test_dirty_reg;
+ dirty_pointers[MAXWELL3D_REG_INDEX(stencil_front_func_func)] = stencil_test_dirty_reg;
+ dirty_pointers[MAXWELL3D_REG_INDEX(stencil_front_func_ref)] = stencil_test_dirty_reg;
+ dirty_pointers[MAXWELL3D_REG_INDEX(stencil_front_func_mask)] = stencil_test_dirty_reg;
+ dirty_pointers[MAXWELL3D_REG_INDEX(stencil_front_op_fail)] = stencil_test_dirty_reg;
+ dirty_pointers[MAXWELL3D_REG_INDEX(stencil_front_op_zfail)] = stencil_test_dirty_reg;
+ dirty_pointers[MAXWELL3D_REG_INDEX(stencil_front_op_zpass)] = stencil_test_dirty_reg;
+ dirty_pointers[MAXWELL3D_REG_INDEX(stencil_front_mask)] = stencil_test_dirty_reg;
+ dirty_pointers[MAXWELL3D_REG_INDEX(stencil_two_side_enable)] = stencil_test_dirty_reg;
+ dirty_pointers[MAXWELL3D_REG_INDEX(stencil_back_func_func)] = stencil_test_dirty_reg;
+ dirty_pointers[MAXWELL3D_REG_INDEX(stencil_back_func_ref)] = stencil_test_dirty_reg;
+ dirty_pointers[MAXWELL3D_REG_INDEX(stencil_back_func_mask)] = stencil_test_dirty_reg;
+ dirty_pointers[MAXWELL3D_REG_INDEX(stencil_back_op_fail)] = stencil_test_dirty_reg;
+ dirty_pointers[MAXWELL3D_REG_INDEX(stencil_back_op_zfail)] = stencil_test_dirty_reg;
+ dirty_pointers[MAXWELL3D_REG_INDEX(stencil_back_op_zpass)] = stencil_test_dirty_reg;
+ dirty_pointers[MAXWELL3D_REG_INDEX(stencil_back_mask)] = stencil_test_dirty_reg;
+
+ // Color Mask
+ constexpr u32 color_mask_dirty_reg = DIRTY_REGS_POS(color_mask);
+ dirty_pointers[MAXWELL3D_REG_INDEX(color_mask_common)] = color_mask_dirty_reg;
+ set_block(MAXWELL3D_REG_INDEX(color_mask), sizeof(regs.color_mask) / sizeof(u32),
+ color_mask_dirty_reg);
+ // Blend State
+ constexpr u32 blend_state_dirty_reg = DIRTY_REGS_POS(blend_state);
+ set_block(MAXWELL3D_REG_INDEX(blend_color), sizeof(regs.blend_color) / sizeof(u32),
+ blend_state_dirty_reg);
+ dirty_pointers[MAXWELL3D_REG_INDEX(independent_blend_enable)] = blend_state_dirty_reg;
+ set_block(MAXWELL3D_REG_INDEX(blend), sizeof(regs.blend) / sizeof(u32), blend_state_dirty_reg);
+ set_block(MAXWELL3D_REG_INDEX(independent_blend), sizeof(regs.independent_blend) / sizeof(u32),
+ blend_state_dirty_reg);
+
+ // Scissor State
+ constexpr u32 scissor_test_dirty_reg = DIRTY_REGS_POS(scissor_test);
+ set_block(MAXWELL3D_REG_INDEX(scissor_test), sizeof(regs.scissor_test) / sizeof(u32),
+ scissor_test_dirty_reg);
+
+ // Polygon Offset
+ constexpr u32 polygon_offset_dirty_reg = DIRTY_REGS_POS(polygon_offset);
+ dirty_pointers[MAXWELL3D_REG_INDEX(polygon_offset_fill_enable)] = polygon_offset_dirty_reg;
+ dirty_pointers[MAXWELL3D_REG_INDEX(polygon_offset_line_enable)] = polygon_offset_dirty_reg;
+ dirty_pointers[MAXWELL3D_REG_INDEX(polygon_offset_point_enable)] = polygon_offset_dirty_reg;
+ dirty_pointers[MAXWELL3D_REG_INDEX(polygon_offset_units)] = polygon_offset_dirty_reg;
+ dirty_pointers[MAXWELL3D_REG_INDEX(polygon_offset_factor)] = polygon_offset_dirty_reg;
+ dirty_pointers[MAXWELL3D_REG_INDEX(polygon_offset_clamp)] = polygon_offset_dirty_reg;
}
void Maxwell3D::CallMacroMethod(u32 method, std::vector<u32> parameters) {
diff --git a/src/video_core/engines/maxwell_3d.h b/src/video_core/engines/maxwell_3d.h
index 318078f36..abc69cc65 100644
--- a/src/video_core/engines/maxwell_3d.h
+++ b/src/video_core/engines/maxwell_3d.h
@@ -1148,22 +1148,20 @@ public:
bool shaders;
// State
bool viewport;
- bool clip_enabled;
bool clip_coefficient;
bool cull_mode;
bool primitive_restart;
bool depth_test;
bool stencil_test;
bool blend_state;
- bool logic_op;
- bool fragment_color_clamp;
- bool multi_sample;
bool scissor_test;
bool transform_feedback;
- bool point;
bool color_mask;
bool polygon_offset;
- bool alpha_test;
+
+ // Complementary
+ bool viewport_transform;
+ bool screen_y_control;
bool memory_general;
};