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authorbunnei <bunneidev@gmail.com>2018-08-19 19:21:14 +0200
committerGitHub <noreply@github.com>2018-08-19 19:21:14 +0200
commit9baf5de90cb47bdf767ff9302d586ac54e9f525d (patch)
treeb6042566a3163c5fb1ebaab711917f3441a1df64 /src/video_core/engines
parentMerge pull request #1103 from Subv/lop_pred (diff)
parentShaders: Implemented the gl_FrontFacing input attribute (attr 63). (diff)
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Diffstat (limited to 'src/video_core/engines')
-rw-r--r--src/video_core/engines/shader_bytecode.h3
1 files changed, 3 insertions, 0 deletions
diff --git a/src/video_core/engines/shader_bytecode.h b/src/video_core/engines/shader_bytecode.h
index 6cfb9c5f8..059dc2e5d 100644
--- a/src/video_core/engines/shader_bytecode.h
+++ b/src/video_core/engines/shader_bytecode.h
@@ -79,6 +79,9 @@ union Attribute {
// shader, and a tuple of (TessCoord.x, TessCoord.y, TessCoord.z, ~) when inside a Tess Eval
// shader.
TessCoordInstanceIDVertexID = 47,
+ // This attribute contains a tuple of (Unk, Unk, Unk, gl_FrontFacing) when inside a fragment
+ // shader. It is unknown what the other values contain.
+ FrontFacing = 63,
};
union {