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author | bunnei <bunneidev@gmail.com> | 2018-05-21 05:44:07 +0200 |
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committer | GitHub <noreply@github.com> | 2018-05-21 05:44:07 +0200 |
commit | 898f0fa0299524236007cddbec83209790f05aae (patch) | |
tree | 4122d83721fb0eb7bc137db6cc35fc0a86bd405a /src/video_core/engines | |
parent | Merge pull request #445 from greggameplayer/patch-2 (diff) | |
parent | Shaders: Implemented the FMNMX shader instruction. (diff) | |
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Diffstat (limited to 'src/video_core/engines')
-rw-r--r-- | src/video_core/engines/shader_bytecode.h | 5 |
1 files changed, 5 insertions, 0 deletions
diff --git a/src/video_core/engines/shader_bytecode.h b/src/video_core/engines/shader_bytecode.h index 7eb1bf8d9..8ea26c9c1 100644 --- a/src/video_core/engines/shader_bytecode.h +++ b/src/video_core/engines/shader_bytecode.h @@ -193,6 +193,11 @@ union Instruction { BitField<50, 1, u64> abs_d; BitField<56, 1, u64> negate_imm; + union { + BitField<39, 3, u64> pred; + BitField<42, 1, u64> negate_pred; + } fmnmx; + float GetImm20_19() const { float result{}; u32 imm{static_cast<u32>(imm20_19)}; |