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authorbunnei <bunneidev@gmail.com>2019-01-24 04:17:55 +0100
committerbunnei <bunneidev@gmail.com>2019-03-07 03:48:57 +0100
commit7b574f406b25c02a0e0efd8b7ec13d68ecb55497 (patch)
tree375d4637d49ffe506129ce9cb679b5902328106a /src/video_core/engines
parentbootmanager: Ensure that we have a context for shader loading. (diff)
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Diffstat (limited to 'src/video_core/engines')
-rw-r--r--src/video_core/engines/kepler_memory.cpp2
-rw-r--r--src/video_core/engines/maxwell_dma.cpp4
2 files changed, 3 insertions, 3 deletions
diff --git a/src/video_core/engines/kepler_memory.cpp b/src/video_core/engines/kepler_memory.cpp
index 4f6126116..aae2a4019 100644
--- a/src/video_core/engines/kepler_memory.cpp
+++ b/src/video_core/engines/kepler_memory.cpp
@@ -48,7 +48,7 @@ void KeplerMemory::ProcessData(u32 data) {
// We have to invalidate the destination region to evict any outdated surfaces from the cache.
// We do this before actually writing the new data because the destination address might contain
// a dirty surface that will have to be written back to memory.
- rasterizer.InvalidateRegion(*dest_address, sizeof(u32));
+ Core::System::GetInstance().GPU().InvalidateRegion(*dest_address, sizeof(u32));
Memory::Write32(*dest_address, data);
system.GPU().Maxwell3D().dirty_flags.OnMemoryWrite();
diff --git a/src/video_core/engines/maxwell_dma.cpp b/src/video_core/engines/maxwell_dma.cpp
index 0474c7ba3..9dfea5999 100644
--- a/src/video_core/engines/maxwell_dma.cpp
+++ b/src/video_core/engines/maxwell_dma.cpp
@@ -92,12 +92,12 @@ void MaxwellDMA::HandleCopy() {
const auto FlushAndInvalidate = [&](u32 src_size, u64 dst_size) {
// TODO(Subv): For now, manually flush the regions until we implement GPU-accelerated
// copying.
- rasterizer.FlushRegion(*source_cpu, src_size);
+ Core::System::GetInstance().GPU().FlushRegion(*source_cpu, src_size);
// We have to invalidate the destination region to evict any outdated surfaces from the
// cache. We do this before actually writing the new data because the destination address
// might contain a dirty surface that will have to be written back to memory.
- rasterizer.InvalidateRegion(*dest_cpu, dst_size);
+ Core::System::GetInstance().GPU().InvalidateRegion(*dest_cpu, dst_size);
};
if (regs.exec.is_dst_linear && !regs.exec.is_src_linear) {