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author | Rodolfo Bogado <rodolfoosvaldobogado@gmail.com> | 2018-11-14 00:15:13 +0100 |
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committer | Rodolfo Bogado <rodolfoosvaldobogado@gmail.com> | 2018-11-17 23:59:33 +0100 |
commit | 6a2aa6dbdbe50abe8447db4e9d93dacecf39f269 (patch) | |
tree | e8323ed1f90074874acf9a16d3378f3f60342af7 /src/video_core/engines | |
parent | fix viewport and scissor behavior (diff) | |
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Diffstat (limited to 'src/video_core/engines')
-rw-r--r-- | src/video_core/engines/maxwell_3d.cpp | 3 |
1 files changed, 3 insertions, 0 deletions
diff --git a/src/video_core/engines/maxwell_3d.cpp b/src/video_core/engines/maxwell_3d.cpp index 58b598c7f..a04e00ecb 100644 --- a/src/video_core/engines/maxwell_3d.cpp +++ b/src/video_core/engines/maxwell_3d.cpp @@ -66,6 +66,9 @@ void Maxwell3D::InitializeRegisterDefaults() { regs.stencil_back_func_func = Regs::ComparisonOp::Always; regs.stencil_back_func_mask = 0xFFFFFFFF; regs.stencil_back_mask = 0xFFFFFFFF; + // TODO(Rodrigo): Most games do not set a point size. I think this is a case of a + // register carrying a default value. Assume it's OpenGL's default (1). + regs.point_size = 1.0f; } void Maxwell3D::CallMacroMethod(u32 method, std::vector<u32> parameters) { |