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authorRodolfo Bogado <rodolfoosvaldobogado@gmail.com>2018-11-14 00:15:13 +0100
committerRodolfo Bogado <rodolfoosvaldobogado@gmail.com>2018-11-17 23:59:33 +0100
commit6a2aa6dbdbe50abe8447db4e9d93dacecf39f269 (patch)
treee8323ed1f90074874acf9a16d3378f3f60342af7 /src/video_core/engines
parentfix viewport and scissor behavior (diff)
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Diffstat (limited to 'src/video_core/engines')
-rw-r--r--src/video_core/engines/maxwell_3d.cpp3
1 files changed, 3 insertions, 0 deletions
diff --git a/src/video_core/engines/maxwell_3d.cpp b/src/video_core/engines/maxwell_3d.cpp
index 58b598c7f..a04e00ecb 100644
--- a/src/video_core/engines/maxwell_3d.cpp
+++ b/src/video_core/engines/maxwell_3d.cpp
@@ -66,6 +66,9 @@ void Maxwell3D::InitializeRegisterDefaults() {
regs.stencil_back_func_func = Regs::ComparisonOp::Always;
regs.stencil_back_func_mask = 0xFFFFFFFF;
regs.stencil_back_mask = 0xFFFFFFFF;
+ // TODO(Rodrigo): Most games do not set a point size. I think this is a case of a
+ // register carrying a default value. Assume it's OpenGL's default (1).
+ regs.point_size = 1.0f;
}
void Maxwell3D::CallMacroMethod(u32 method, std::vector<u32> parameters) {