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authorbunnei <bunneidev@gmail.com>2018-08-12 01:56:28 +0200
committerGitHub <noreply@github.com>2018-08-12 01:56:28 +0200
commit403dfd68fc41cec2261915d1647305c016a93440 (patch)
treeb6490574200d79a0a8de65f5e491616b08517d59 /src/video_core/engines
parentMerge pull request #1009 from bunnei/rg8-rgba8-snorm (diff)
parentgl_shader_decompiler: Improve handling of unknown input/output attributes. (diff)
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Diffstat (limited to 'src/video_core/engines')
-rw-r--r--src/video_core/engines/shader_bytecode.h3
1 files changed, 1 insertions, 2 deletions
diff --git a/src/video_core/engines/shader_bytecode.h b/src/video_core/engines/shader_bytecode.h
index 6cb7bea1c..9f64b248b 100644
--- a/src/video_core/engines/shader_bytecode.h
+++ b/src/video_core/engines/shader_bytecode.h
@@ -74,12 +74,11 @@ union Attribute {
enum class Index : u64 {
Position = 7,
Attribute_0 = 8,
+ Attribute_31 = 39,
// This attribute contains a tuple of (~, ~, InstanceId, VertexId) when inside a vertex
// shader, and a tuple of (TessCoord.x, TessCoord.y, TessCoord.z, ~) when inside a Tess Eval
// shader.
TessCoordInstanceIDVertexID = 47,
- // TODO(bunnei): Figure out what this is used for. Super Mario Odyssey uses this.
- Unknown_63 = 63,
};
union {