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author | bunnei <bunneidev@gmail.com> | 2018-08-09 04:28:18 +0200 |
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committer | GitHub <noreply@github.com> | 2018-08-09 04:28:18 +0200 |
commit | 25ba4d1b68b77d35db94a5f16e2f98b42be50370 (patch) | |
tree | 873cad03580896a4be78c7a67178b9fb749de915 /src/video_core/engines | |
parent | Merge pull request #986 from mailwl/acc-loadimage (diff) | |
parent | gl_shader_decompiler: Stub input attribute Unknown_63. (diff) | |
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Diffstat (limited to 'src/video_core/engines')
-rw-r--r-- | src/video_core/engines/shader_bytecode.h | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/src/video_core/engines/shader_bytecode.h b/src/video_core/engines/shader_bytecode.h index 0d33c5a5e..3d4557b7e 100644 --- a/src/video_core/engines/shader_bytecode.h +++ b/src/video_core/engines/shader_bytecode.h @@ -78,6 +78,8 @@ union Attribute { // shader, and a tuple of (TessCoord.x, TessCoord.y, TessCoord.z, ~) when inside a Tess Eval // shader. TessCoordInstanceIDVertexID = 47, + // TODO(bunnei): Figure out what this is used for. Super Mario Odyssey uses this. + Unknown_63 = 63, }; union { |