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author | bunnei <bunneidev@gmail.com> | 2018-08-30 16:31:26 +0200 |
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committer | GitHub <noreply@github.com> | 2018-08-30 16:31:26 +0200 |
commit | d6accf96ff08450f17c9ec71425037aa2dbddd7f (patch) | |
tree | e9110ef0cd78b866ced55aac4aeeefa458c66bc9 /src/video_core/engines/shader_bytecode.h | |
parent | Merge pull request #1198 from lioncash/kernel (diff) | |
parent | gl_shader_decompiler: Improve IPA for Pass mode with Position attribute. (diff) | |
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Diffstat (limited to 'src/video_core/engines/shader_bytecode.h')
-rw-r--r-- | src/video_core/engines/shader_bytecode.h | 6 |
1 files changed, 6 insertions, 0 deletions
diff --git a/src/video_core/engines/shader_bytecode.h b/src/video_core/engines/shader_bytecode.h index 96b745db8..dc98bdc3d 100644 --- a/src/video_core/engines/shader_bytecode.h +++ b/src/video_core/engines/shader_bytecode.h @@ -242,6 +242,8 @@ enum class TextureType : u64 { TextureCube = 3, }; +enum class IpaMode : u64 { Pass = 0, None = 1, Constant = 2, Sc = 3 }; + union Instruction { Instruction& operator=(const Instruction& instr) { value = instr.value; @@ -325,6 +327,10 @@ union Instruction { } alu; union { + BitField<54, 3, IpaMode> mode; + } ipa; + + union { BitField<48, 1, u64> negate_b; } fmul; |