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authorbunnei <bunneidev@gmail.com>2018-03-18 02:19:39 +0100
committerGitHub <noreply@github.com>2018-03-18 02:19:39 +0100
commit29981fa2ebf790a9182c5a8d97084606852d2060 (patch)
tree371e67d6f7c303c7ddd9bbbbb090247bdc590a14 /src/video_core/engines/maxwell_3d.cpp
parentMerge pull request #242 from Subv/set_shader (diff)
parentGPU: Renamed ShaderType to ShaderStage as that is less confusing. (diff)
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Diffstat (limited to 'src/video_core/engines/maxwell_3d.cpp')
-rw-r--r--src/video_core/engines/maxwell_3d.cpp73
1 files changed, 63 insertions, 10 deletions
diff --git a/src/video_core/engines/maxwell_3d.cpp b/src/video_core/engines/maxwell_3d.cpp
index 603a2edaf..db12fc702 100644
--- a/src/video_core/engines/maxwell_3d.cpp
+++ b/src/video_core/engines/maxwell_3d.cpp
@@ -15,6 +15,7 @@ const std::unordered_map<u32, Maxwell3D::MethodInfo> Maxwell3D::method_handlers
Maxwell3D::Maxwell3D(MemoryManager& memory_manager) : memory_manager(memory_manager) {}
void Maxwell3D::CallMethod(u32 method, const std::vector<u32>& parameters) {
+ // TODO(Subv): Write an interpreter for the macros uploaded via registers 0x45 and 0x47
auto itr = method_handlers.find(method);
if (itr == method_handlers.end()) {
LOG_ERROR(HW_GPU, "Unhandled method call %08X", method);
@@ -42,6 +43,26 @@ void Maxwell3D::WriteReg(u32 method, u32 value) {
ASSERT_MSG(regs.code_address.CodeAddress() == 0, "Unexpected CODE_ADDRESS register value.");
break;
}
+ case MAXWELL3D_REG_INDEX(cb_bind[0].raw_config): {
+ ProcessCBBind(Regs::ShaderStage::Vertex);
+ break;
+ }
+ case MAXWELL3D_REG_INDEX(cb_bind[1].raw_config): {
+ ProcessCBBind(Regs::ShaderStage::TesselationControl);
+ break;
+ }
+ case MAXWELL3D_REG_INDEX(cb_bind[2].raw_config): {
+ ProcessCBBind(Regs::ShaderStage::TesselationEval);
+ break;
+ }
+ case MAXWELL3D_REG_INDEX(cb_bind[3].raw_config): {
+ ProcessCBBind(Regs::ShaderStage::Geometry);
+ break;
+ }
+ case MAXWELL3D_REG_INDEX(cb_bind[4].raw_config): {
+ ProcessCBBind(Regs::ShaderStage::Fragment);
+ break;
+ }
case MAXWELL3D_REG_INDEX(draw.vertex_end_gl): {
DrawArrays();
break;
@@ -83,22 +104,54 @@ void Maxwell3D::SetShader(const std::vector<u32>& parameters) {
/**
* Parameters description:
* [0] = Shader Program.
- * [1] = Unknown.
+ * [1] = Unknown, presumably the shader id.
* [2] = Offset to the start of the shader, after the 0x30 bytes header.
- * [3] = Shader Type.
- * [4] = Shader End Address >> 8.
+ * [3] = Shader Stage.
+ * [4] = Const Buffer Address >> 8.
*/
auto shader_program = static_cast<Regs::ShaderProgram>(parameters[0]);
// TODO(Subv): This address is probably an offset from the CODE_ADDRESS register.
- GPUVAddr begin_address = parameters[2];
- auto shader_type = static_cast<Regs::ShaderType>(parameters[3]);
- GPUVAddr end_address = parameters[4] << 8;
+ GPUVAddr address = parameters[2];
+ auto shader_stage = static_cast<Regs::ShaderStage>(parameters[3]);
+ GPUVAddr cb_address = parameters[4] << 8;
- auto& shader = state.shaders[static_cast<size_t>(shader_program)];
+ auto& shader = state.shader_programs[static_cast<size_t>(shader_program)];
shader.program = shader_program;
- shader.type = shader_type;
- shader.begin_address = begin_address;
- shader.end_address = end_address;
+ shader.stage = shader_stage;
+ shader.address = address;
+
+ // Perform the same operations as the real macro code.
+ // TODO(Subv): Early exit if register 0xD1C + shader_program contains the same as params[1].
+ auto& shader_regs = regs.shader_config[static_cast<size_t>(shader_program)];
+ shader_regs.start_id = address;
+ // TODO(Subv): Write params[1] to register 0xD1C + shader_program.
+ // TODO(Subv): Write params[2] to register 0xD22 + shader_program.
+
+ // Note: This value is hardcoded in the macro's code.
+ static constexpr u32 DefaultCBSize = 0x10000;
+ regs.const_buffer.cb_size = DefaultCBSize;
+ regs.const_buffer.cb_address_high = cb_address >> 32;
+ regs.const_buffer.cb_address_low = cb_address & 0xFFFFFFFF;
+
+ // Write a hardcoded 0x11 to CB_BIND, this binds the current const buffer to buffer c1[] in the
+ // shader. It's likely that these are the constants for the shader.
+ regs.cb_bind[static_cast<size_t>(shader_stage)].valid.Assign(1);
+ regs.cb_bind[static_cast<size_t>(shader_stage)].index.Assign(1);
+
+ ProcessCBBind(shader_stage);
+}
+
+void Maxwell3D::ProcessCBBind(Regs::ShaderStage stage) {
+ // Bind the buffer currently in CB_ADDRESS to the specified index in the desired shader stage.
+ auto& shader = state.shader_stages[static_cast<size_t>(stage)];
+ auto& bind_data = regs.cb_bind[static_cast<size_t>(stage)];
+
+ auto& buffer = shader.const_buffers[bind_data.index];
+
+ buffer.enabled = bind_data.valid.Value() != 0;
+ buffer.index = bind_data.index;
+ buffer.address = regs.const_buffer.BufferAddress();
+ buffer.size = regs.const_buffer.cb_size;
}
} // namespace Engines