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authorbunnei <bunneidev@gmail.com>2018-10-06 05:46:40 +0200
committerbunnei <bunneidev@gmail.com>2018-10-06 09:20:04 +0200
commit9aec85d39c0c95419bd086ccac158dbb77c20002 (patch)
tree3140c57d26f721f3a0fb8045e52b15cbb898db8d /src/video_core/engines/fermi_2d.cpp
parentgl_rasterizer: Add rasterizer cache code to handle accerated fermi copies. (diff)
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Diffstat (limited to 'src/video_core/engines/fermi_2d.cpp')
-rw-r--r--src/video_core/engines/fermi_2d.cpp50
1 files changed, 28 insertions, 22 deletions
diff --git a/src/video_core/engines/fermi_2d.cpp b/src/video_core/engines/fermi_2d.cpp
index ea1555c5d..912e785b9 100644
--- a/src/video_core/engines/fermi_2d.cpp
+++ b/src/video_core/engines/fermi_2d.cpp
@@ -4,11 +4,13 @@
#include "core/memory.h"
#include "video_core/engines/fermi_2d.h"
+#include "video_core/rasterizer_interface.h"
#include "video_core/textures/decoders.h"
namespace Tegra::Engines {
-Fermi2D::Fermi2D(MemoryManager& memory_manager) : memory_manager(memory_manager) {}
+Fermi2D::Fermi2D(VideoCore::RasterizerInterface& rasterizer, MemoryManager& memory_manager)
+ : memory_manager(memory_manager), rasterizer{rasterizer} {}
void Fermi2D::WriteReg(u32 method, u32 value) {
ASSERT_MSG(method < Regs::NUM_REGS,
@@ -44,27 +46,31 @@ void Fermi2D::HandleSurfaceCopy() {
u32 src_bytes_per_pixel = RenderTargetBytesPerPixel(regs.src.format);
u32 dst_bytes_per_pixel = RenderTargetBytesPerPixel(regs.dst.format);
- if (regs.src.linear == regs.dst.linear) {
- // If the input layout and the output layout are the same, just perform a raw copy.
- ASSERT(regs.src.BlockHeight() == regs.dst.BlockHeight());
- Memory::CopyBlock(dest_cpu, source_cpu,
- src_bytes_per_pixel * regs.dst.width * regs.dst.height);
- return;
- }
-
- u8* src_buffer = Memory::GetPointer(source_cpu);
- u8* dst_buffer = Memory::GetPointer(dest_cpu);
-
- if (!regs.src.linear && regs.dst.linear) {
- // If the input is tiled and the output is linear, deswizzle the input and copy it over.
- Texture::CopySwizzledData(regs.src.width, regs.src.height, src_bytes_per_pixel,
- dst_bytes_per_pixel, src_buffer, dst_buffer, true,
- regs.src.BlockHeight());
- } else {
- // If the input is linear and the output is tiled, swizzle the input and copy it over.
- Texture::CopySwizzledData(regs.src.width, regs.src.height, src_bytes_per_pixel,
- dst_bytes_per_pixel, dst_buffer, src_buffer, false,
- regs.dst.BlockHeight());
+ if (!rasterizer.AccelerateSurfaceCopy(regs.src, regs.dst)) {
+ // TODO(bunnei): The below implementation currently will not get hit, as
+ // AccelerateSurfaceCopy tries to always copy and will always return success. This should be
+ // changed once we properly support flushing.
+
+ if (regs.src.linear == regs.dst.linear) {
+ // If the input layout and the output layout are the same, just perform a raw copy.
+ ASSERT(regs.src.BlockHeight() == regs.dst.BlockHeight());
+ Memory::CopyBlock(dest_cpu, source_cpu,
+ src_bytes_per_pixel * regs.dst.width * regs.dst.height);
+ return;
+ }
+ u8* src_buffer = Memory::GetPointer(source_cpu);
+ u8* dst_buffer = Memory::GetPointer(dest_cpu);
+ if (!regs.src.linear && regs.dst.linear) {
+ // If the input is tiled and the output is linear, deswizzle the input and copy it over.
+ Texture::CopySwizzledData(regs.src.width, regs.src.height, src_bytes_per_pixel,
+ dst_bytes_per_pixel, src_buffer, dst_buffer, true,
+ regs.src.BlockHeight());
+ } else {
+ // If the input is linear and the output is tiled, swizzle the input and copy it over.
+ Texture::CopySwizzledData(regs.src.width, regs.src.height, src_bytes_per_pixel,
+ dst_bytes_per_pixel, dst_buffer, src_buffer, false,
+ regs.dst.BlockHeight());
+ }
}
}