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author | bunnei <bunneidev@gmail.com> | 2021-07-25 20:39:04 +0200 |
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committer | GitHub <noreply@github.com> | 2021-07-25 20:39:04 +0200 |
commit | 98b26b6e126d4775fdf3f773fe8a8ac808a8ff8f (patch) | |
tree | 816faa96c2c4d291825063433331a8ea4b3d08f1 /src/shader_recompiler/runtime_info.h | |
parent | Merge pull request #6699 from lat9nq/common-threads (diff) | |
parent | shader: Support out of bound local memory reads and immediate writes (diff) | |
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Diffstat (limited to 'src/shader_recompiler/runtime_info.h')
-rw-r--r-- | src/shader_recompiler/runtime_info.h | 88 |
1 files changed, 88 insertions, 0 deletions
diff --git a/src/shader_recompiler/runtime_info.h b/src/shader_recompiler/runtime_info.h new file mode 100644 index 000000000..f3f83a258 --- /dev/null +++ b/src/shader_recompiler/runtime_info.h @@ -0,0 +1,88 @@ +// Copyright 2021 yuzu Emulator Project +// Licensed under GPLv2 or any later version +// Refer to the license.txt file included. + +#pragma once + +#include <array> +#include <bitset> +#include <optional> +#include <vector> + +#include "common/common_types.h" +#include "shader_recompiler/varying_state.h" + +namespace Shader { + +enum class AttributeType : u8 { + Float, + SignedInt, + UnsignedInt, + Disabled, +}; + +enum class InputTopology { + Points, + Lines, + LinesAdjacency, + Triangles, + TrianglesAdjacency, +}; + +enum class CompareFunction { + Never, + Less, + Equal, + LessThanEqual, + Greater, + NotEqual, + GreaterThanEqual, + Always, +}; + +enum class TessPrimitive { + Isolines, + Triangles, + Quads, +}; + +enum class TessSpacing { + Equal, + FractionalOdd, + FractionalEven, +}; + +struct TransformFeedbackVarying { + u32 buffer{}; + u32 stride{}; + u32 offset{}; + u32 components{}; +}; + +struct RuntimeInfo { + std::array<AttributeType, 32> generic_input_types{}; + VaryingState previous_stage_stores; + + bool convert_depth_mode{}; + bool force_early_z{}; + + TessPrimitive tess_primitive{}; + TessSpacing tess_spacing{}; + bool tess_clockwise{}; + + InputTopology input_topology{}; + + std::optional<float> fixed_state_point_size; + std::optional<CompareFunction> alpha_test_func; + float alpha_test_reference{}; + + /// Static Y negate value + bool y_negate{}; + /// Use storage buffers instead of global pointers on GLASM + bool glasm_use_storage_buffers{}; + + /// Transform feedback state for each varying + std::vector<TransformFeedbackVarying> xfb_varyings; +}; + +} // namespace Shader |