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author | ReinUsesLisp <reinuseslisp@airmail.cc> | 2021-03-19 23:28:31 +0100 |
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committer | ameerj <52414509+ameerj@users.noreply.github.com> | 2021-07-23 03:51:23 +0200 |
commit | 260743f371236f7c57b01334b1c3474b15a47c39 (patch) | |
tree | 312d89fa8215199ef5f7ec1fc84b025df526e107 /src/shader_recompiler/recompiler.h | |
parent | shader: Implement DADD (diff) | |
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Diffstat (limited to 'src/shader_recompiler/recompiler.h')
-rw-r--r-- | src/shader_recompiler/recompiler.h | 20 |
1 files changed, 0 insertions, 20 deletions
diff --git a/src/shader_recompiler/recompiler.h b/src/shader_recompiler/recompiler.h deleted file mode 100644 index 2529463ae..000000000 --- a/src/shader_recompiler/recompiler.h +++ /dev/null @@ -1,20 +0,0 @@ -// Copyright 2021 yuzu Emulator Project -// Licensed under GPLv2 or any later version -// Refer to the license.txt file included. - -#pragma once - -#include <utility> -#include <vector> - -#include "common/common_types.h" -#include "shader_recompiler/environment.h" -#include "shader_recompiler/profile.h" -#include "shader_recompiler/shader_info.h" - -namespace Shader { - -[[nodiscard]] std::pair<Info, std::vector<u32>> RecompileSPIRV(const Profile& profile, - Environment& env, u32 start_address); - -} // namespace Shader |