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authorliamwhite <liamwhite@users.noreply.github.com>2023-01-29 18:27:33 +0100
committerGitHub <noreply@github.com>2023-01-29 18:27:33 +0100
commit149271923c1634275536f02908e59a265f6416e5 (patch)
tree7081428efe226b16b5267d8478604619e9215e7e /src/shader_recompiler/ir_opt
parentMerge pull request #9694 from ameerj/txq-mips (diff)
parenttexture_pass: Refactor texture handle retrieval (diff)
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Diffstat (limited to 'src/shader_recompiler/ir_opt')
-rw-r--r--src/shader_recompiler/ir_opt/texture_pass.cpp14
1 files changed, 7 insertions, 7 deletions
diff --git a/src/shader_recompiler/ir_opt/texture_pass.cpp b/src/shader_recompiler/ir_opt/texture_pass.cpp
index b28194d0e..401aeb89f 100644
--- a/src/shader_recompiler/ir_opt/texture_pass.cpp
+++ b/src/shader_recompiler/ir_opt/texture_pass.cpp
@@ -355,21 +355,21 @@ TextureInst MakeInst(Environment& env, IR::Block* block, IR::Inst& inst) {
};
}
-TextureType ReadTextureType(Environment& env, const ConstBufferAddr& cbuf) {
+u32 GetTextureHandle(Environment& env, const ConstBufferAddr& cbuf) {
const u32 secondary_index{cbuf.has_secondary ? cbuf.secondary_index : cbuf.index};
const u32 secondary_offset{cbuf.has_secondary ? cbuf.secondary_offset : cbuf.offset};
const u32 lhs_raw{env.ReadCbufValue(cbuf.index, cbuf.offset) << cbuf.shift_left};
const u32 rhs_raw{env.ReadCbufValue(secondary_index, secondary_offset)
<< cbuf.secondary_shift_left};
- return env.ReadTextureType(lhs_raw | rhs_raw);
+ return lhs_raw | rhs_raw;
+}
+
+TextureType ReadTextureType(Environment& env, const ConstBufferAddr& cbuf) {
+ return env.ReadTextureType(GetTextureHandle(env, cbuf));
}
TexturePixelFormat ReadTexturePixelFormat(Environment& env, const ConstBufferAddr& cbuf) {
- const u32 secondary_index{cbuf.has_secondary ? cbuf.secondary_index : cbuf.index};
- const u32 secondary_offset{cbuf.has_secondary ? cbuf.secondary_offset : cbuf.offset};
- const u32 lhs_raw{env.ReadCbufValue(cbuf.index, cbuf.offset)};
- const u32 rhs_raw{env.ReadCbufValue(secondary_index, secondary_offset)};
- return env.ReadTexturePixelFormat(lhs_raw | rhs_raw);
+ return env.ReadTexturePixelFormat(GetTextureHandle(env, cbuf));
}
class Descriptors {