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author | ameerj <52414509+ameerj@users.noreply.github.com> | 2021-07-02 18:45:23 +0200 |
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committer | ameerj <52414509+ameerj@users.noreply.github.com> | 2021-07-23 03:51:40 +0200 |
commit | 57f222c56e6facb623dccfe1abdc2bdeba8535ec (patch) | |
tree | 3419c84a2e8d30b47bebfc1bead5f21ea93f928a /src/shader_recompiler/ir_opt/dual_vertex_pass.cpp | |
parent | gl_shader_cache: Fixes for async shaders (diff) | |
download | yuzu-57f222c56e6facb623dccfe1abdc2bdeba8535ec.tar yuzu-57f222c56e6facb623dccfe1abdc2bdeba8535ec.tar.gz yuzu-57f222c56e6facb623dccfe1abdc2bdeba8535ec.tar.bz2 yuzu-57f222c56e6facb623dccfe1abdc2bdeba8535ec.tar.lz yuzu-57f222c56e6facb623dccfe1abdc2bdeba8535ec.tar.xz yuzu-57f222c56e6facb623dccfe1abdc2bdeba8535ec.tar.zst yuzu-57f222c56e6facb623dccfe1abdc2bdeba8535ec.zip |
Diffstat (limited to 'src/shader_recompiler/ir_opt/dual_vertex_pass.cpp')
-rw-r--r-- | src/shader_recompiler/ir_opt/dual_vertex_pass.cpp | 28 |
1 files changed, 14 insertions, 14 deletions
diff --git a/src/shader_recompiler/ir_opt/dual_vertex_pass.cpp b/src/shader_recompiler/ir_opt/dual_vertex_pass.cpp index a926123f2..3d2c205c2 100644 --- a/src/shader_recompiler/ir_opt/dual_vertex_pass.cpp +++ b/src/shader_recompiler/ir_opt/dual_vertex_pass.cpp @@ -14,23 +14,23 @@ namespace Shader::Optimization { void VertexATransformPass(IR::Program& program) { - for (IR::Block* const block : program.blocks) { - for (IR::Inst& inst : block->Instructions()) { - if (inst.GetOpcode() == IR::Opcode::Epilogue) { - return inst.Invalidate(); - } - } - } + for (IR::Block* const block : program.blocks) { + for (IR::Inst& inst : block->Instructions()) { + if (inst.GetOpcode() == IR::Opcode::Epilogue) { + return inst.Invalidate(); + } + } + } } void VertexBTransformPass(IR::Program& program) { - for (IR::Block* const block : program.blocks) { - for (IR::Inst& inst : block->Instructions()) { - if (inst.GetOpcode() == IR::Opcode::Prologue) { - return inst.Invalidate(); - } - } - } + for (IR::Block* const block : program.blocks) { + for (IR::Inst& inst : block->Instructions()) { + if (inst.GetOpcode() == IR::Opcode::Prologue) { + return inst.Invalidate(); + } + } + } } } // namespace Shader::Optimization |