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authorbunnei <bunneidev@gmail.com>2021-07-25 20:39:04 +0200
committerGitHub <noreply@github.com>2021-07-25 20:39:04 +0200
commit98b26b6e126d4775fdf3f773fe8a8ac808a8ff8f (patch)
tree816faa96c2c4d291825063433331a8ea4b3d08f1 /src/shader_recompiler/ir_opt/dead_code_elimination_pass.cpp
parentMerge pull request #6699 from lat9nq/common-threads (diff)
parentshader: Support out of bound local memory reads and immediate writes (diff)
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Diffstat (limited to 'src/shader_recompiler/ir_opt/dead_code_elimination_pass.cpp')
-rw-r--r--src/shader_recompiler/ir_opt/dead_code_elimination_pass.cpp26
1 files changed, 26 insertions, 0 deletions
diff --git a/src/shader_recompiler/ir_opt/dead_code_elimination_pass.cpp b/src/shader_recompiler/ir_opt/dead_code_elimination_pass.cpp
new file mode 100644
index 000000000..400836301
--- /dev/null
+++ b/src/shader_recompiler/ir_opt/dead_code_elimination_pass.cpp
@@ -0,0 +1,26 @@
+// Copyright 2021 yuzu Emulator Project
+// Licensed under GPLv2 or any later version
+// Refer to the license.txt file included.
+
+#include "shader_recompiler/frontend/ir/basic_block.h"
+#include "shader_recompiler/frontend/ir/value.h"
+#include "shader_recompiler/ir_opt/passes.h"
+
+namespace Shader::Optimization {
+
+void DeadCodeEliminationPass(IR::Program& program) {
+ // We iterate over the instructions in reverse order.
+ // This is because removing an instruction reduces the number of uses for earlier instructions.
+ for (IR::Block* const block : program.post_order_blocks) {
+ auto it{block->end()};
+ while (it != block->begin()) {
+ --it;
+ if (!it->HasUses() && !it->MayHaveSideEffects()) {
+ it->Invalidate();
+ it = block->Instructions().erase(it);
+ }
+ }
+ }
+}
+
+} // namespace Shader::Optimization