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authorFernando S <fsahmkow27@gmail.com>2022-04-07 12:40:59 +0200
committerGitHub <noreply@github.com>2022-04-07 12:40:59 +0200
commit4d5900aaa1776b01ec666a14480018aa86e02e6f (patch)
tree6564d65d194725e528fb525dadad3300b58197fa /src/shader_recompiler/ir_opt/collect_shader_info_pass.cpp
parentMerge pull request #8164 from liamwhite/jit-stub (diff)
parentshader_recompiler: Decrease indirect cbuf limit to match hardware (diff)
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Diffstat (limited to 'src/shader_recompiler/ir_opt/collect_shader_info_pass.cpp')
-rw-r--r--src/shader_recompiler/ir_opt/collect_shader_info_pass.cpp9
1 files changed, 2 insertions, 7 deletions
diff --git a/src/shader_recompiler/ir_opt/collect_shader_info_pass.cpp b/src/shader_recompiler/ir_opt/collect_shader_info_pass.cpp
index 0b2c60842..16278faab 100644
--- a/src/shader_recompiler/ir_opt/collect_shader_info_pass.cpp
+++ b/src/shader_recompiler/ir_opt/collect_shader_info_pass.cpp
@@ -32,13 +32,8 @@ void AddConstantBufferDescriptor(Info& info, u32 index, u32 count) {
void AddRegisterIndexedLdc(Info& info) {
info.uses_cbuf_indirect = true;
- // The shader can use any possible constant buffer
- info.constant_buffer_mask = (1 << Info::MAX_CBUFS) - 1;
-
- auto& cbufs{info.constant_buffer_descriptors};
- cbufs.clear();
- for (u32 i = 0; i < Info::MAX_CBUFS; i++) {
- cbufs.push_back(ConstantBufferDescriptor{.index = i, .count = 1});
+ for (u32 i = 0; i < Info::MAX_INDIRECT_CBUFS; i++) {
+ AddConstantBufferDescriptor(info, i, 1);
// The shader can use any possible access size
info.constant_buffer_used_sizes[i] = 0x10'000;