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author | Liam <byteslice@airmail.cc> | 2023-01-07 21:50:58 +0100 |
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committer | Liam <byteslice@airmail.cc> | 2023-01-07 21:50:58 +0100 |
commit | 505923f0f36fe5095c3fad7037ba1315b0cbad0e (patch) | |
tree | 313152f1384c9ff7c9e79bfed10ce755c74b9130 /src/shader_recompiler/host_translate_info.h | |
parent | Revert "Vulkan, OpenGL: Hook up storage buffer alignment code" (diff) | |
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Diffstat (limited to 'src/shader_recompiler/host_translate_info.h')
-rw-r--r-- | src/shader_recompiler/host_translate_info.h | 1 |
1 files changed, 0 insertions, 1 deletions
diff --git a/src/shader_recompiler/host_translate_info.h b/src/shader_recompiler/host_translate_info.h index 55fc48768..2aaa6c5ea 100644 --- a/src/shader_recompiler/host_translate_info.h +++ b/src/shader_recompiler/host_translate_info.h @@ -15,7 +15,6 @@ struct HostTranslateInfo { bool needs_demote_reorder{}; ///< True when the device needs DemoteToHelperInvocation reordered bool support_snorm_render_buffer{}; ///< True when the device supports SNORM render buffers bool support_viewport_index_layer{}; ///< True when the device supports gl_Layer in VS - u32 min_ssbo_alignment{}; ///< Minimum alignment supported by the device for SSBOs bool support_geometry_shader_passthrough{}; ///< True when the device supports geometry ///< passthrough shaders }; |